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Superheroes of the Trust Game Thread II

"Two groups, if we encounter Ares or the device, the other group should assist. He's not one to be taken lightly, so Ares should not be encountered without full force. Agreed?"

Wren waits for the agreement, or an alternative. He would not want to lose an ally to brave foolery...
 

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Fangor the Fierce said:
"Two groups, if we encounter Ares or the device, the other group should assist. He's not one to be taken lightly, so Ares should not be encountered without full force. Agreed?"

Wren waits for the agreement, or an alternative. He would not want to lose an ally to brave foolery...

"Agreed. Anything that's lasted so long is not to be taken lightly." Hope says, letting Wren and Black take the lead. She is now glowing with the St. Elmoe's fire, the fire that in part gave her the nickname the Hellborn Saint. The other part was her own actions within the FBI and AEGIS.

Hope looks up at Star, "Hay, Speedy Gonzales! see if you can do something about those guns. They're annoying. Also, do something about the rest of the sensor array. Trash it all,"

What would I do if I were a cowardly, evil mastermind.... I'd be trying to fix it so that the heroes couldn't take the ship. That means....

"I'm betting that leads to the cargo hold." she says, pointing to the doors with the crane thingie. "I'm also betting that's where Aron is or has his nastier weaponry stashed, it's probably the most fortified part of the ship." she looked grim, inspite of her light tone.

It have to be, that's where the merchandise is.

"We'd best hurry. Aron is the type to burn the ground behind him," she said, refering to the old method of burning your own fields so the enemy can't be fed.

OOC:
She'll attack whatever seems to be the most handy, with whatever attack she thinks will do the most good. On the humans, non-lethal damage, enough to knock out and disable, not enough to kill.
 
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"Yeah, we should be able to move around to cover which ever group needs help. At these distances, it's all pretty much the same anyway. Ares's people had some kind of nature powers, so he'll be -" Megan darts back from Hope. "Can you stop doing that? And it's harmless, right?"

"What are you doing? I could have set up shots on a timer if you wanted that stuff trashed so we could be inside when it happened," she says angrily. Stupid! And we're stupid too for letting someone who can't think set up some of the details of our plan. :mad:
 

Victim said:
"Yeah, we should be able to move around to cover which ever group needs help. At these distances, it's all pretty much the same anyway. Ares's people had some kind of nature powers, so he'll be -" Megan darts back from Hope. "Can you stop doing that? And it's harmless, right?"

"What are you doing? I could have set up shots on a timer if you wanted that stuff trashed so we could be inside when it happened," she says angrily. Stupid! And we're stupid too for letting someone who can't think set up some of the details of our plan. :mad:

Fortunately, Hope knows that that would not work. AIR CONTROL DOES NOT DIRECTLY DAMAGE STUFF. She has the hail artillery area attack, the lightning bolt individual attack, and a punch in force of nature form. Thus, she is not yet trying to use Air Control to attack the guns.
 

ooc:
Drat it, Okay, Sorry, edited to reflect.

She'll go for whatever attack and target that looks to be the most promising at the moment, while trying to figure out which door leads to what. From the looks of it, the Cargo hold would be the most logical place for Aron to head to, either to get additional weapons or to prepare for evacuation, or to set a bomb thingie to sink the ship. :]

How close are they to the Double Doors? And what's between them and the doors? Would it be feasible for them to have Nightweaver blanket the area in darkness then everyone with a dazzle attack fire one off, so that the enemy is both blinded and dazzled, giving them enough time to knock them out? At least the ones on the deck.
 
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Viridian says in a detached voice, "We should stick together, at least until we have more than one thing we want to do at once. Right now we should concentrate on securing the deck, don't you think?"

She lifts a hand towards one of the gun turrets, and her face contorts with effort as she tries to force the weapon to aim across the deck at another turret using only the magically augmented power of her will.

(Illusion is Sustained, so she can maintain them without concentrating. She'll use TK +8 to try to force the nearest gun turret to aim at another gun turret...so if it fires, it would be attacking the other turret. Hehe. If that's too weird, just consider it a TK attack on the nearest turret, damage DC 23.)
 

Shayuri said:
Viridian says in a detached voice, "We should stick together, at least until we have more than one thing we want to do at once. Right now we should concentrate on securing the deck, don't you think?"

She lifts a hand towards one of the gun turrets, and her face contorts with effort as she tries to force the weapon to aim across the deck at another turret using only the magically augmented power of her will.

(Illusion is Sustained, so she can maintain them without concentrating. She'll use TK +8 to try to force the nearest gun turret to aim at another gun turret...so if it fires, it would be attacking the other turret. Hehe. If that's too weird, just consider it a TK attack on the nearest turret, damage DC 23.)

"Right," Hope mutters and a bright arc of lightening lanced down from apparently nowhere, striking the nearest group of mercenaries. Hope mentally pulled back on the lightening's strength so that the damage inflicted would be non-lethal. Her intent is to knock out, not kill. But it would hurt like a stone b---ch.
 
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Apollo darts after Shooting Star; he wreathes himself in light, forming his superhero costume, white pants with thick white boots, no shirt to show off his sunburst tattoo on his chest, tribal designs on each arm, a white vest, his eyes glowing gold, with a golden bow in hand with eagle and sun motifs.

He sneers as he dives down towards the ship, forming an arrow in his free hand, “I am heading for those double doors…”

He takes aim and fires an arrow of energy at the double doors!

He will be utilizing his Extended Vision to try and read any minute details that may be difficult at a distance. +11 ranged attack with his bow, Notice of +15 for anything out of ordinary he possesses Ultra Hearing and Ultra-Vision as well.
 

Vanifae said:
Apollo darts after Shooting Star; he wreathes himself in light, forming his superhero costume, white pants with thick white boots, no shirt to show off his sunburst tattoo on his chest, tribal designs on each arm, a white vest, his eyes glowing gold, with a golden bow in hand with eagle and sun motifs.

He sneers as he dives down towards the ship, forming an arrow in his free hand, “I am heading for those double doors…”

He takes aim and fires an arrow of energy at the double doors!

He will be utilizing his Extended Vision to try and read any minute details that may be difficult at a distance. +11 ranged attack with his bow, Notice of +15 for anything out of ordinary he possesses Ultra Hearing and Ultra-Vision as well.

Apollo's ultra hearing does not detect sonar waves in the water, which implies that the other detection devices are probably down as well.
 

(Do we have cover or anything? I figured we'd end up behind something when we snuck on board.)

Star sighs. "The big turrets on the deck don't matter once we're inside." She'll poke out just a bit to get a better view. Let's make it come from over there, Megan thinks, creating tiny plasma spheres behind one of the rear buildings. The orbs streak upwards trailing blue-white light, then dive amidst the mercenaries to drive them into cover. If not, then the secondary program activates just before impact, redirecting the shots into gun-like objects.

Then Megan bravely flings herself to the deck.
----------------------------------------------
Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3)
Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Full Action: Cover Fire on Apollo. +4 Dodge for him, but only for enemies Star can see. Enemies can ignore the defense bonus, but will get attacked in return.

Return attacks (if they come up): +14 (Take 10=24). Sunder weapons instead of attacking people.

Drop Prone.

Def: 23/15. T: +9. Fine. Prone. HP: 2?
 

Into the Woods

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