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Superheroes of the Trust Game Thread II

Raylis said:
"Instead of attacking him right here on his ship we could arrange an ambush. Tell him that the data he gathered is suffiecent to warrent his return and give him the coordinents where he will be recovered. We keep our cover of being his allies and he drops his guard. He also might bring some other technologies that he found that he has in his home base.

(The freighter IS his home base)
 

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kirinke said:
"We could.... Is there any reason why we shouldn't arrange an ambush? Time restraints?" she asked Mr. Black.


"Well, this seems to be as good an ambush as any, and saves us the time of starting over. What do we have to gain by waiting?"
 

DM_Matt said:

"Well, this seems to be as good an ambush as any, and saves us the time of starting over. What do we have to gain by waiting?"

"Nothing. One of my teachers always said that the doom of many a plan is the complexity of it," she replied wryly.
 


"Why fight fairly if we don't have to?" Megan asks. "Any alien technology besides the cloaking device makes a frontal attack increasingly risky."

She considers the plan. "Hmm, I think you should include Optic in the illusion. His vision power and technology should provide a plausible reason as to how they were detected. While we're on that topic, did he say why he couldn't help us today?"
 

"I didn't hear anything about Optic, but I was kinda busy." Hope shrugged. "Including him in the illusion won't be a problem. But I was thinking that the EMP would jam most of the electronics on board the freighter, which would include the weapons systems, I think."
 

(Master Plan provides a +1)

You put your plan into action. Mr. Black opens up with the wide but not deep incursions into the ship's systems, and Hope summons clouds and fog. Meanwhile, the group goes outside the airlock and the plane's belly opens up.

The ship does not respond, and the next round Viridian's illusory heroes attack the plane while the rest of you fly out, either on your own or with gravity harnesses. The plane flees, and the ship starts firing at the illusory heroes. There seems to be turrets on the front and back of the ship, with large rail guns and small rocket batteries. In the center of the ship is the main set of weaponry, consisting of two pairs of guns, one a pair of rail-based navel cannons and the other which fires a pair of continuous energy beams. Between them are two sets of vertical-launch missiles, flanking a host of communications and sensing equipment in a central tower. Additional sensors are mounted on top of the two main gun towers. There are a series of small laser-based weapons on the sides of the ship.

As he departs the plane, Mr. Black turns partially invisible (half concealment), tuning his force field to bend light around him at the cost of some of its power. He forms a ball of energy between his hands with energy from the tis of his fingers and hurls it at the ship. It explodes at the censor array, hopefully temporarily disabling it and possible the guns as well. Obscured by the fog, the group manages to sneak onto the ship. Soldiers in body armor with a wide variety of guns are running around, heading to man the side lasers and the main turrets, firing somewhat blindly at the illusory heroes, trying to bring systems taken down by the EMP back online, and looking to swap weapons disabled by the EMP for ones that still work.
 

To provide additional information:

There are low buildings towards the front and back of the ship, which presumably lead downstairs, as well as a couple service entrances by the gun towers. Towards the back of the ship is a large, closed set of double doors with a crane adjacent to it. Ares is not on the deck at the moment.
 

"Let's get inside." Megan whispers. "Should we split up - one group to get the cloaking device and engine/power plant and the other to sieze the command stuff and Ares?" How should we get in? It looks like there are several doors, probably open because of all the people running about. We could blast in. Or do a teleport. Err, shadow walk.
 

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