Inspired by her teammates, Megan changes the action she planned after teleporting.
I shouldn't just chip in with some attack to set other people up. I should do something impressive - be aggressive and force them to the defensive. Trying to be cautious hasn't been working out so well for me, considering I'm basically ending every fight on the ground. Take full advantage while things are good? Sure. This one isn't so different that it'll be tricky to handle. I've done it before. Shooting Star rises into the air slightly and spins, attacking each enemy (or his weapon) as they enter her field of view. She'll also throw a few shots into some of the hold's lights, so Nightweaver has more darkness to work with.
After launching a massive volley of fire, Megan spins down, somewhat unsteadily, and rubs her temples with her wrists.
Controllable? Yes. But it does make for one hell of a headache.
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Spend a HP to gain a power feat: Alternate Power: Strike +8 Area (targeted, burst) Autofire 1, Homing 1, Indirect 2, Progression 1, Accurate 2, Penetrating 3.
Basically the same rapid fire attack Star used at the Foundry, except that I remembered that her Attack Specialization feats could apply to other powers in her array.
Standard Action: Use her new power to shoot at everyone: Sunder attacks on the mercs (Take 10), damage attacks on Mars and sons. Attack bonus: +19
If the powered enemies don't seem immune: SURGE: Standard action. Shoot Ares, Deimos (?) and Phobos for damage, attack the weapons of the mercenaries (Take 10). Again. Defensive Attack +-5. Attack Bonus +14.
Attack roll 1:
28
Attack 2 (possible surge attack):
27
Damage: +8 (Autofire 1: +1/2, max 4)
Defense: 28/15. Toughness +13. Fine. Inspired (+4, already included in attacks and toughness). Master Plan (+1, 1/3, included in attack.) HP 1.
Impending Fatigue.