Superheroes of The Trust OOC Thread (Accepting Alts)

I was thinking more of a mini-tornado that would sweep through a path. That would give Hope something in between a big radius effect and a single target attack.
 

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And it'd be another 'Wth" moment for Star. 'She can't dooo that!' :lol:

Hmm. That's probably possible with this power, scale her power back some. I mean, she does have precise Air control, so she can customize the power level to a degree. It'd have to be up to the DM tho.


One of us really needs to invest in luck control, that would be a very useful group ability to have.
 
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kirinke said:
One of us really needs to invest in luck control, that would be a very useful group ability to have.

It's very hard to run Luck Control in an online game, since you tend to want to react to unfolding events using Luck Control, but they're all resolved by Matt which means you'd either need to write a lot of contingencies into posts or backtrack a lot.

I'd be fine moving to ATT.
 

I'd prefer sticking here, just because it would make my life easier having one less separate page to check. But honestly, it doesn't matter that much. If the majority wants to move, I'll go along with it.
 

I'm okay either way. I check up both sites fairly regularly in any case.

Ohhhh evil idea.

Star and Hope are really at each others throats right now and it is comic book fiat for superheroes who are in teams, who are at each others throats (whew, say that 10x fast) to either have their powers switched for a short while, switch bodies or be trapped somewhere (like a shared nightmare or somesuch) so that they have to get along, come to an understanding and learn to work together to get out of it. :]
 
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Elric said:
It's very hard to run Luck Control in an online game, since you tend to want to react to unfolding events using Luck Control, but they're all resolved by Matt which means you'd either need to write a lot of contingencies into posts or backtrack a lot.

Yeah. When I mentioned Luck Control, I was thinking of something flawed down - like the inverse of dodge mastery. Pick the "roll twice, pick the worst" power of Luck Control and then put a flaw on it so the control applies when someone is saving against one of your powers. Now you effectively have some extra power for your attacks in emergencies. I'm not sure how balanced it would be, however. It seems like it'd be considerably more effective than something like Dodge Mastery since the player has far more control over how to use it - the player decides when to attack, but not really when the character gets attacked (but you can influence things of course).
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Splitting the party for an extended period can be difficult to run.

And power or body swaps get complicated since the line between learned and innate traits is often fuzzy. Even a pure physical stat like Con can have different descriptors. While Star has a huge Con due to physical changes from mutation, another character might be tough, quick to heal, and resistant to poisons and such because they have grit and determination enough to shrug off injuries and debilitating effects. It's hard to think of a way to swap things that's somewhat fair, keeps to the spirit of the characters, and isn't a tremedous pain. For example, Star's powers natively are much more like her Corrosion cone than the orbs she throws: overly dangerous to herself and others. So what happens in the event of a switch? Either Hope is sort of screwed with powers that mess her up if she tries to use them or Star is major chump (or even more of one) for taking years to learn what Hope just did in like minutes. See what I mean?

On the other hand, there is the "Don't think too hard about [X]" rule, where X is fantasy, super heroes, etc. :)

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As I mentioned earlier, I have no problem with switching to ATT, but it's not really something I'd particularly want to do either.
 

Victim said:
Yeah. When I mentioned Luck Control, I was thinking of something flawed down - like the inverse of dodge mastery. Pick the "roll twice, pick the worst" power of Luck Control and then put a flaw on it so the control applies when someone is saving against one of your powers. Now you effectively have some extra power for your attacks in emergencies. I'm not sure how balanced it would be, however. It seems like it'd be considerably more effective than something like Dodge Mastery since the player has far more control over how to use it - the player decides when to attack, but not really when the character gets attacked (but you can influence things of course).
-----------------------------

Splitting the party for an extended period can be difficult to run.

And power or body swaps get complicated since the line between learned and innate traits is often fuzzy. Even a pure physical stat like Con can have different descriptors. While Star has a huge Con due to physical changes from mutation, another character might be tough, quick to heal, and resistant to poisons and such because they have grit and determination enough to shrug off injuries and debilitating effects. It's hard to think of a way to swap things that's somewhat fair, keeps to the spirit of the characters, and isn't a tremedous pain. For example, Star's powers natively are much more like her Corrosion cone than the orbs she throws: overly dangerous to herself and others. So what happens in the event of a switch? Either Hope is sort of screwed with powers that mess her up if she tries to use them or Star is major chump (or even more of one) for taking years to learn what Hope just did in like minutes. See what I mean?

On the other hand, there is the "Don't think too hard about [X]" rule, where X is fantasy, super heroes, etc. :)

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As I mentioned earlier, I have no problem with switching to ATT, but it's not really something I'd particularly want to do either.

Lol. That's true. But it is an evil idea. I especially like the shared nightmare-trap idea. :lol:
 

Victim said:
Star's powers natively are much more like her Corrosion cone than the orbs she throws: overly dangerous to herself and others. So what happens in the event of a switch? Either Hope is sort of screwed with powers that mess her up if she tries to use them or Star is major chump (or even more of one) for taking years to learn what Hope just did in like minutes. See what I mean?

This is why the power switching thing should not happen.
 


Search works, so there's often a bit less patience with common questions, and there's a really annoying nested quote 'feature.' I'd peg the overall tone and use of language to be more like here than WotC or RPGnet.
 

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