Superheroes of The Trust OOC Thread (Accepting Alts)

Mstt? If you could lookit my character sheet to see if I did the Tornado write up alright? I think I could add some more to it, but I don't really know.
 

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DM_Matt said:
(I'm honestly not sure how to deal with this. Hope does have serious issues, but I'm not really qualified to write as a shrink. Also, there is something kind of unheroic-feeling about her getting medication for it...Imagine SpiderMan with some Prozac -- actually, never mind, bad example, he might be a lot less annoying :p RE: Mind healing, that seems like kinds of a cheat She should probably evolve out of her issues, rather than have them erased by a telepath.)

Well. Like I was kinda saying in the Game thread, mind-healing can take alot of forms. It doesn't have to be a straight glowy poof, you're healed deal. For Hope, I was thinking of some sort of vision-quest type thing, it'd fit in with her sort of druidish type nature based powers. And that's just her issues, her personality problems, she can evolve out of, heck, that sort of thing can help her confront her own personal fears and hang-ups and as I said, it'd be a good chance to earn some HP or PP.
 

Wren's plan is going the wrong way, I think. Star's damage tops out at 12 on normal hits, and can be less if her autofire doesn't go so well. She's throwing around basically the same 25% chance to stun per hit on most enemies as the other characters. However, she's less likely to inflict the serious KO and staggered results.

On the other hand, Nitro starts at +14 damage, and has Power Attack for more. If the target can't defend itself properly, Nitro can really pound them. Of course, he has plenty of feint options for setting that up himself, but those can fail too and eat a move action.

It generally going to be a better idea for our lighter attackers open up on enemies, hopefully creating opportunities that the heavy hitters can exploit. Against a stunned, snared target, Star ought to be maxing out her autofire - but there's a decent chance that's happening on just her normal attack roll. Nitro or Nightweaver, however, can crank up the Power Attack to finish them off.

So we'd want the snares (or any of the other crippling attacks V can throw) and Star and or Apollo going off early, and then Nitro and Nightweaver exploiting any openings created by initial attacks that hit. Hope is slightly in favor of damage, has Imp Crit a few time, no Power Attack, and also has other set up moves (blinding, TK throws) - she can sort of go either way.

Naturally, in game, we'll have multiple enemies to engage (most of the time) - possibly with barriers or significant distances in between, and a random starting order (most of the time). So things won't be so clear cut. For example, Nitro also has Improved Initiative, so if he's going in front of some baddies it might be best to attempt to nail them before they can go.

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Precise doesn't let you change the Area size. You need Progression for that - and you have to pick whether or not the progression works toward making the area bigger or smaller when you buy it.

It also needs a rank. Since you have Indirect, Affects Insub, 'Precise', that leaves 29 of your 32 point array open for buying ranks. So Hope can buy a +9 Area Blast with those mods. Since she'd have 2 points open that way, she can afford the extra progression feats.

Since Hope already has a +10 Indirect Area Blast, buying a second one seems rather redundant. If you want to nail some wind/mist guy, you could always do a stunt off your weather attack array. You could take that 1 point, and apply a power feat (like Variable Descriptor IIRC) to your entire attack power array so Hope could attack with wind, lightning, hail, etc.

Actually, you should have done that with your last power point.
 
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Okay here are her powers modified as follows:
Weather Magic Array (33 base +6ap = 39)
-Blast: Blast 12, Imp Crit 3, Knockback 4, Indirect, Variable
Blast 10+ Dazzle Visual 5, Indirect, variable
-Area Blast 10: Indirect, progression 10 (can scale backwards), variable, (area burst modifier) Affects insubstatial

-Blow Away: Trip 10, Knockback, Area: Cone, Improved Trip, variable
-Hands of Air: Precise Air Control 10 (As Telekinesis) ),
Freshen Air (removes or counters gas effects or scents)
-Force of Nature: Enhanced Strength 22, Super-Stregth 2, (PF:Superbreath),
Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)
-Create object: Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1, Variable


Can I do any more tweaking with this? Hmmm. I haven't really used the Healing power at all really, could I trade it for something else? I was considering Precognition or ESP.
 
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Victim said:
What's black kryptonite?

Causes those who come into contact with it (and not jsut Kryptonians) to divide into two distinct entities, one representing their good side and the other representing their evil side. Originated in Smallville, then immigrated to the comics.
 


Victim said:
That sounds sort of overly mystical for kryptonite. And rather messy for what it means to the character (and the split entities).


Possibly. Smallville did a reasonable job of it though, but only bc it only happened to plot-appropriate individuals. Once it split Clark Kent and Kal-El, and the other time it split good Lex from evil Lex (these warring split personalities are a running thread with Lex on SV). It wouldn't necessarily have worked for other characters.
 

From what I understand, kryptonite is basically a du ex machina for the DC Verse.

In any case, um, could I switch out the Healing for something else? Like ESP or Precognition? Either would fit in much better with her character concept. And I kinda need somebody to look at her power array to see if I could tweek it some more. :)
 
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I thought that it was Superboy punching time.

Vanifae said:
I don't mind doing it in parallel, kind of like a semi-flashback thing... makes for a cool comic-booky story image thing.

That works too. If we want to minimize issues from not knowing roughly what happened as we move foward, then it might be useful to come with a sort of outline to at first, to cover would happens barring any major screwup. Since Apollo is the one with all the social skills, I figure he's going to have the initiative.
 

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