Superheroes of The Trust OOC Thread (Accepting Alts)


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So I have been considering the following:

1. House-Ruling Improved Roll to be a straight reroll. Right now, its so good that hero points become hit points, a depletable resource that makes fights last longer and require significant wearing down to make for a good fight (ad bad guys tailored to do it). Also, Improved Roll is so good that there is a strong disincentive to use hero points for more creative or cinematic uses.

What do you guys think?



2. Kirinke: Would you mind your character actually working for the FBI or AEGIS, as well as for the Trust? Basically, the Trust would ensure that you get the cases that Trust operatives are working on, to ensure that things go smoothely with the authorities and to ensure that secrecy is kept.
 

The FBI would make more sense for her, she could be a liason for Aegis as well, that's the watchgroup for the supers right? Perhaps the trust could approach her, once she gets to Freedom city, especially if she is after Faust. She might not know about the White Knight's plans.
 

kirinke said:
The FBI would make more sense for her, she could be a liason for Aegis as well, that's the watchgroup for the supers right? Perhaps the trust could approach her, once she gets to Freedom city, especially if she is after Faust. She might not know about the White Knight's plans.

Well, AEGIS primarily recruits its investigators from the FBI anyway, so she could have started out as FBI and gotten transferred. Besides, AEGIS prefers agents with powers if they can find them. Basically, AEGIS takes jurisdiction whenever superhumans are involved, so very few cases that the group would be involved in would be handled by the FBI.

If she were tracking Faust, she'd definately be AEGIS.
 

On one hand, I'm not sure Improved Roll is that much of a problem, especially since it can only be used once per round. Improved Roll, Cancel Stun, Cancel Fatigue (especially considering EE), and Double Dodge are all pretty good for HP uses - some of the other uses not so much. Having a resource that can keep a character in the game isn't a bad thing from my PoV as a player as long as Luck is kept down. I know it's much different on the GM side, since Fiat isn't really limited.

Another thing is that some of the elements particular to this game encourage spending every HP in a fight. Since HP reset at the end of every fight, there's no reason not to spend them all each fight. There's no reason to accept a bad result for now to get your pay back later. A PbP needs some refresh method since sessions don't exist, though. Also, enemies that torture captured people to death make accepting any kind of incapacitating result especially undesireable.

You might consider reducing the reroll floor before dropping it entirely. A minimum of 11 makes it pretty easy to shut down most exotic attacks. A minimum of 6 would usually block the worst staged results, instead of completely saving.
 

DM_Matt said:
So I have been considering the following:

1. House-Ruling Improved Roll to be a straight reroll. Right now, its so good that hero points become hit points, a deletable resource that makes fights last longer and require significant wearing down to make for a good fight (ad bad guys tailored to do it). Also, Improved Roll is so good that there is a strong disincentive to use hero points for more creative or cinematic uses.

What do you guys think?

No, this is definitely too harsh for a pbp. For one thing, you're doing the rolling. So unless you start posting all of the save DC numbers and the results, we're going to find it really hard to figure out when we rolled an 11 and shouldn't reroll and when we rolled a 4 and should. Also, this makes combats much more deadly if you don't add any other hero point function that can lessen the effect of taking damage, since spending an HP on rerolling a save is a very good defensive measure.

Along with Victim's point- 1d20 (+5 if your roll is 10 or less) could be a decent compromise. This way the floor is lower than 11 but higher than 1, the distribution has less mass at 16-20, and reroll is slightly less effective. Paragon on ATT had a whole thread about the hero point system a few months ago: http://www.atomicthinktank.com/viewtopic.php?t=23930

Lastly, even if I'm declaring use of Ultimate Toughness in advance of Nitro being attacked, any change to significantly weaken Improved Roll for regular hero points will probably make Ultimate Toughness noticeably overpowered.

You could also improve some of the weaker HP functions- for example, maybe Heroic Feat lets you gain a feat for the entire encounter instead of just for one use.
 

DM_Matt said:
Well, AEGIS primarily recruits its investigators from the FBI anyway, so she could have started out as FBI and gotten transferred. Besides, AEGIS prefers agents with powers if they can find them. Basically, AEGIS takes jurisdiction whenever superhumans are involved, so very few cases that the group would be involved in would be handled by the FBI.

If she were tracking Faust, she'd definately be AEGIS.

Alrighty. Aegis is is then. ;)
 

Victim- actually, Shooting Star could all-out move at 10,000 mph (2500 mph if your speed with a move action under the standard rules, and an all-out move is 4 times that). So you should say that 4000 mph is "comfortable cruising speed" :)
 

Elric said:
Victim- actually, Shooting Star could all-out move at 10,000 mph (2500 mph if your speed with a move action under the standard rules, and an all-out move is 4 times that). So you should say that 4000 mph is "comfortable cruising speed" :)

She had Flight 7, for a move action speed of 1000 mph and an all out speed of 4k. Spirit was the one with Flight 8 and the 10k max speed. Besides, I think of double moving as jogging. While characters can do it for much longer than they can sprint, it's still not exactly comfortable. So Shooting Star's most comfortable speed is probably in the 600-800 range, with 1000 as a fast walk.
 

Victim said:
She had Flight 7, for a move action speed of 1000 mph and an all out speed of 4k. Spirit was the one with Flight 8 and the 10k max speed.

Oh, my mistake. For some reason I thought you both had Flight 8. But I guess Angel is our "fastest" character in any case :)
 

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