Superheroes of The Trust OOC Thread (Accepting Alts)

Here is sometihng I came up with as a rough possibility:

Str 12
Dex 14
Con 16
Int 20
Wis 16
Cha 12
Total: 30pp

Feats: Ritualist, Attractive, Power Attack, Ranged Focus 3, Attack Specialization: Weather Attack Array 2, Dodge Focus 9, Benefit: FBI Connections, Master Plan, Eidetic Memory, Well-Informed
Total: 22pp

Skills:
(+15) Investigate (10r)
(+15) Knowledge: Arcane Lore (10r)
(+15) Knowledge: Streetwise (10r)
(+5) All Other Knowledges (0r)
(+10) Notice (7r)
(+10) Gather Info (9r)
(+6/+10) Diplomacy (5r)
(+7) Sense Motive (4r)
(+4/+8) Bluff (3r)
(+13) Concentration (10r)
Total: 17pp

Powers:

Guarding Winds (Force Field 8) (8pp)

Movement: (6pp+1ap)
Ride the Winds (Flight 3)
-AP: Wind At Your Back (Speed 3 + Leaping 3)

Feature: Wind-Blown Effects (1pp) -- This feat extends your unconscious control over air so you are never unnecessarily mussed by the wind, but always have just the right gust of air to ruffle your hair or cape at just the right moment.

Feature: Rapid Investigator: Can Use Investigate at 10x Speed (Quickness, Limited 2: Investigate)

Weather Attack Array (32 base +6ap = 38)
-Lightning Blast (Blast 12, Imp Crit 3, Knockback 4, Indirect)
-Lightning Flash (Blast 10+ Dazzle Visual 5, Indirect)
-Hailstorm (Area Blast 10 Indirect)
-Blow Away (Trip 10, Knockback, Area: Cone, Improved Trip)
-Hands of Air (Precise Air Control 10 (As Telekinesis) ), Freshen Air (removes or counters gas effects or scents)
-Force of Nature: Enhanced Strength 22, Super-Stregth 2 (PF:Superbreath), Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)
-Conjure Ice (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)

Wind Magic (13 base power, 3 APs=16)
-Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13)
-ESP 4 (sight, hearing) Subtle (magic senses required to make notice check) (13)
-Driving Rain Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad),
-Fog (Environmental Control: obscure 6)

Total: 71

Combat:
Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)
Defense: +2 (+11) (4pp)
Total: 10pp

Saves:
Toughness: +11
Fort: +7 4+3
Ref: +9 7+2
Will: +9 6+3
Total: 17pp

Drawbackks (-1pp):
Minor Vulnerability to Fire
 

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kirinke said:
Nice. I likes. :)

I'll go with it. :)

Alright, but please read it over, make you you know what it does and the logic of how it was constructed, ask questions, and maybe change stuff to better fit your image of her.
 

It's pretty much what I had in mind for her, although I think that postcognition would be a handy thing to have for an investigative type character.

Perhaps I could switch out the ESP and call it Whisper of the past? That would work and it would make sense for a postcognitive to work with the FBI to find kidnapped/missing people.
I'd be willing to let it be an uncontrolled or semi-uncontrolled ability.
 
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kirinke said:
It's pretty much what I had in mind for her, although I think that postcognition would be a handy thing to have for an investigative type character.

Perhaps I could switch out the ESP and call it Whisper of the past? That would work and it would make sense for a postcognitive to work with the FBI to find kidnapped/missing people.
I'd be willing to let it be an uncontrolled or semi-uncontrolled ability.

I only allow pre or postcognition as uncontrolled. How would you really square these visions with your powers, though?
 

I can go with uncontrolled on the postcognition. It makes more sense that way. I mean, whoever heard of someone with precog or postcog who could control that power anyway? ;)

As to how it would work:
The winds of time flow in both directions and seep into every object touched by an individual and those experiences, thoughts and feelings whisper like the gentlest breeze all the time. For Hope, the echoes of the past are the strongest winds of all and can become a tornado of visions in the present. :]
 
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Gwah...the DC on my mind control is 21, not 19.

I guess that's good. Is there any other way to boost DC? Hero point or something?

Thess doesn't have Intimidate, but she's casting the spells, so I guess she can ask the questions.
 

She can spend a hero point on extra effort to up it by 2. I refresh hero points at the end of each fight, so she'd have one less in the next fight.
 


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