DM_Matt
First Post
Here is sometihng I came up with as a rough possibility:
Str 12
Dex 14
Con 16
Int 20
Wis 16
Cha 12
Total: 30pp
Feats: Ritualist, Attractive, Power Attack, Ranged Focus 3, Attack Specialization: Weather Attack Array 2, Dodge Focus 9, Benefit: FBI Connections, Master Plan, Eidetic Memory, Well-Informed
Total: 22pp
Skills:
(+15) Investigate (10r)
(+15) Knowledge: Arcane Lore (10r)
(+15) Knowledge: Streetwise (10r)
(+5) All Other Knowledges (0r)
(+10) Notice (7r)
(+10) Gather Info (9r)
(+6/+10) Diplomacy (5r)
(+7) Sense Motive (4r)
(+4/+8) Bluff (3r)
(+13) Concentration (10r)
Total: 17pp
Powers:
Guarding Winds (Force Field 8) (8pp)
Movement: (6pp+1ap)
Ride the Winds (Flight 3)
-AP: Wind At Your Back (Speed 3 + Leaping 3)
Feature: Wind-Blown Effects (1pp) -- This feat extends your unconscious control over air so you are never unnecessarily mussed by the wind, but always have just the right gust of air to ruffle your hair or cape at just the right moment.
Feature: Rapid Investigator: Can Use Investigate at 10x Speed (Quickness, Limited 2: Investigate)
Weather Attack Array (32 base +6ap = 38)
-Lightning Blast (Blast 12, Imp Crit 3, Knockback 4, Indirect)
-Lightning Flash (Blast 10+ Dazzle Visual 5, Indirect)
-Hailstorm (Area Blast 10 Indirect)
-Blow Away (Trip 10, Knockback, Area: Cone, Improved Trip)
-Hands of Air (Precise Air Control 10 (As Telekinesis) ), Freshen Air (removes or counters gas effects or scents)
-Force of Nature: Enhanced Strength 22, Super-Stregth 2 (PF:Superbreath), Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)
-Conjure Ice (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)
Wind Magic (13 base power, 3 APs=16)
-Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13)
-ESP 4 (sight, hearing) Subtle (magic senses required to make notice check) (13)
-Driving Rain Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad),
-Fog (Environmental Control: obscure 6)
Total: 71
Combat:
Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)
Defense: +2 (+11) (4pp)
Total: 10pp
Saves:
Toughness: +11
Fort: +7 4+3
Ref: +9 7+2
Will: +9 6+3
Total: 17pp
Drawbackks (-1pp):
Minor Vulnerability to Fire
Str 12
Dex 14
Con 16
Int 20
Wis 16
Cha 12
Total: 30pp
Feats: Ritualist, Attractive, Power Attack, Ranged Focus 3, Attack Specialization: Weather Attack Array 2, Dodge Focus 9, Benefit: FBI Connections, Master Plan, Eidetic Memory, Well-Informed
Total: 22pp
Skills:
(+15) Investigate (10r)
(+15) Knowledge: Arcane Lore (10r)
(+15) Knowledge: Streetwise (10r)
(+5) All Other Knowledges (0r)
(+10) Notice (7r)
(+10) Gather Info (9r)
(+6/+10) Diplomacy (5r)
(+7) Sense Motive (4r)
(+4/+8) Bluff (3r)
(+13) Concentration (10r)
Total: 17pp
Powers:
Guarding Winds (Force Field 8) (8pp)
Movement: (6pp+1ap)
Ride the Winds (Flight 3)
-AP: Wind At Your Back (Speed 3 + Leaping 3)
Feature: Wind-Blown Effects (1pp) -- This feat extends your unconscious control over air so you are never unnecessarily mussed by the wind, but always have just the right gust of air to ruffle your hair or cape at just the right moment.
Feature: Rapid Investigator: Can Use Investigate at 10x Speed (Quickness, Limited 2: Investigate)
Weather Attack Array (32 base +6ap = 38)
-Lightning Blast (Blast 12, Imp Crit 3, Knockback 4, Indirect)
-Lightning Flash (Blast 10+ Dazzle Visual 5, Indirect)
-Hailstorm (Area Blast 10 Indirect)
-Blow Away (Trip 10, Knockback, Area: Cone, Improved Trip)
-Hands of Air (Precise Air Control 10 (As Telekinesis) ), Freshen Air (removes or counters gas effects or scents)
-Force of Nature: Enhanced Strength 22, Super-Stregth 2 (PF:Superbreath), Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)
-Conjure Ice (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)
Wind Magic (13 base power, 3 APs=16)
-Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13)
-ESP 4 (sight, hearing) Subtle (magic senses required to make notice check) (13)
-Driving Rain Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad),
-Fog (Environmental Control: obscure 6)
Total: 71
Combat:
Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)
Defense: +2 (+11) (4pp)
Total: 10pp
Saves:
Toughness: +11
Fort: +7 4+3
Ref: +9 7+2
Will: +9 6+3
Total: 17pp
Drawbackks (-1pp):
Minor Vulnerability to Fire