Superheroes of The Trust OOC Thread (Accepting Alts)


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Shayuri said:
Well, here's the point. You get nothing by making your scores 15 that you wouldn't get by making them 14.

You're basically wasting 6 points there.

Not true. 15 STR instead of 14 gets you +25 pounds on your heavy load. A truly awesome use of a power point. :)

Wind Magic ideas:

Flight 4 (8)
Force Field 9 (9)

Wind Magic #1 (24 point base power, 4 APs = 28)
-Elemental Control: Air 12 (24)
-Trip 12 +Knockback (24)
-Blast 10 Precise, Accurate Indirect 2 (24)
-"Updraft" Gravity Control 11 +Selective -Upwards only (22)
-Suffocate 8 +Ranged (24)

Wind Magic #2 (13 base power, 4 APs=17)
-Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13)
-Concealment 6 (hearing group, mental group, normal sight), Close Range (13)
-ESP 4 (sight, hearing) Subtle (magic senses required to make notice check) (13)
-Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad), Selective
-Immunity: Gas effects +Continuous +Affects Others -must remain touching, Progression 3 (10 people) (13)

Total cost of powers = 62
 
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Look into the concept of alternate powers, and moving your magic array way up. 5 ranks in an attack pwoer wont do anything at this level. As a general rule, you need to hit your caps. You should have a battle magic array based on one of your powers, where you spend only one pp each to add the others as alternate powers.
 

DM_Matt said:
Look into the concept of alternate powers, and moving your magic array way up. 5 ranks in an attack pwoer wont do anything at this level. As a general rule, you need to hit your caps. You should have a battle magic array based on one of your powers, where you spend only one pp each to add the others as alternate powers.

Yep. You can also run multiple arrays - one for primary combat powers and others for supporting effects that need to be run at the same time. See my example above or Viridian's sheet.
 

Ok. Now if I go in for the alternate power feat, the powers that I chose for this only costs 1 power point right? for all of this, I only have 64 pp to spend on Powers. One of those powers is Comprehend languages and I spent 4 ranks on that. So 60pp for the rest.
 
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You'll probably need more points than that. Your main magic array needs to hit your caps. For a magic-based character, powers are the most important thing. You should be figuring out what you need to spend on them before determining a lot of the other stuff, not vice-versa. I again suggest you reading that thread I showed you and looking at how other characters work.


Remember that the first thing you need to do is figure out what you want your character to do. In your case, thats going to primarily be a powers-based thing. Until you know that, we can't much help you. Once you do, the system can probably accommodate it, and the rest of us can help.

Also, by attack focus 7, do you mean attack focus (ranged)?
 

Ahh. My bad. I need to remove the Attack focus thing as I decided against it. With that removed and a good recalcuation, I have a total of 64 pp to spend on Powers.

Ok. I'll sleep on it. I am thinking a bit on Wind and Cold based spells/powers as ya'll don't seem to have one specializing in that.

It's getting way late and I'm getting fuzzy and confused. I'll pick up on it again tomorrow. When I have a clearer head.

The basic concept that I have in my head is:
An investigative type mage whose major focus is cold and wind based spells/effects. She's not afraid to use lethal force when necessary as she is used to dealing with some pretty nasty characters (necromancers and the like) who would pose a real danger to others even if incarcerated if they got that far.
 
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kirinke said:
Ok. Now if I go in for the alternate power feat, the powers that I chose for this only costs 1 power point right? for all of this, I only have 44 pp to spend on Powers. One of those powers is Comprehend languages and I spent 4 ranks on that. So 44 for the rest.

Yeah, it's one point. The power has to cost the same or less as the base power and can't be used at the same time as the main power. Switching powers is a free action and can be done once per array per round.

What attack, defense, and tradeoffs are you using? That determines how many ranks of forcefield or damaging powers that you'll want.

If you like the set up I posted above, folding Flight into the secondary magic array saves 7 points (that power slot has more points that you could put into flight or some other power that'd run at the same time). That's 55 points. A few APs could be dropped, so that's ~52. Curses.

It's so easy to spend points and so hard to cut things. Looking at your sheet though, I'd drop other things before cutting into powers. Dropping CHA and funneling the points back into the social skills you want can you save some points. Imp Block could be dropped. Stats or saves could be scaled down a touch.

14 CHA only provides a +2 modifier. You need to pick an attack type for Imp Crit.

For ice attack stuff, I tend to think of Create Object and Snare. But the tricked out versions (all the trimmings on CO, a linked attack and/or sedondary effect on snare) cost lots per rank - using them on a character with so much in stats and skills will require significant flaws.
 


Alright I'm completely redoing the character with an emphasis on wind based powers, as I don't think I'll have enough to go with cold based powers.

PP SPENT: 36
(+1) STR: 12
(+3 DEX: 16
(+2) CON: 14
(+5 INT: 20
(+5 WIS: 20
(+2) CHA: 14

PP SPENT: 14
SAVING THROWS...................Rank.........PP SPENT
(+06) Fortitude:.....................05..............05
(+07) Reflex:..........................04.............04
(+09) Will............................04..............05
(+03) Toughness

PP SPENT: 24
COMBAT............................RANK...........PP SPENT
ATTACK:..............................08.................16
DEFENSE:.............................04.................08
Init: +03


PP SPENT: 20
SKILLS.................................ABIL MOD.....RANK
(+09) Gather information.............+5..........+4
(+09) Investigate......................+5..........+4
(+09) Search............................+5..........+4
(+09) Notice..............................+5..........+4
(+09) Knowledge Arcane Lore........+5..........+4

FEATS: 08 PP SPENT
Ritualistic, Contacts,
Jack of All trades, Improved Disarm
Precise Shot,
Improved Block, Accurate Attack,

POWERS: PP Spent:63

MAGIC ARRAY...............................................RANK........PP SPENT
Elemental Control (Air Alternate powers 5)...........12.............24
Blasting Wind.................................................10.............10
Swirling Wind (Protection)................................08.............08
Breath of Death (Suffocation)...........................08.............08
On Winds of Change (Flight).............................05.............05
Whisper of the Past (Post Cognition).................04.............04

Utility Powers...............................................Rank..........PP SPENT
Comprehend languages....................................04..............04
 
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