Superheroes of The Trust OOC Thread (Accepting Alts)

Victim has the right of it, basically. Thessaly's magic is kind of low-key as far as special effects go. That's kind of intentional on my part, a consequence of my interpretation of how 'witchcraft' works. It's relatively subtle, for the most part, and easy to make it look like bad (or good) happenstance if you don't know what it is.

So there's plenty of room for flashier magic...mystic bolts, glowing eldritch shields, and so on.

Ironically, I borrowed a bit of Dresden for Thessaly myself...her scrying spell, for example, and her shield amulet (which in my brain works similarly to Dresden's bracelet).

-- Edit: Oh, and someone will tell you eventually, but you can't just spend points on Toughness save. You can only raise it by raising Con, buying feats like Defensive Roll, or powers like Protection, Force Field, and so on.
 
Last edited:

log in or register to remove this ad

kirinke said:
Hmm. I think I'm getting the concept down. :p Alrighty. Lemme rework it again.

Here's what I got so far

[sblock]
ABILITY SCORES: PP SPENT 50
(+2) STR: 15
(+2) DEX: 15
(+2) CON: 15
(+7) INT: 25
(+7) WIS: 25
(+2) CHA: 15

PP SPENT: 27
TOUGHNESS:.................+8 base + 2 ability modifier
FORTITUDE:.................. +8 base + 2 ability modifier
REFLEX:..........................+8 base + 2 ability modifier
WILL:.............................. +3 base +7 ability modifier

PP SPENT 20
DEFENSE: +10
ATTACK: +10
INITATIVE: +2
HERO POINTS
[/sblock]

Now, what sort of powers/feats/skills would be good for this sort of mage. I have 68pp left
I think maybe cold or electricity based spells might work as we already got a fire-bringer on hand.

A few things here:
1. Make your ability scores even. You get 6 points back that way.
2. Do you really want scores so universally high?
3. You cannot buy toughness directly. You need to buy it indirectly, by buying the Protection or Forcefield powers or the Defensive Roll or Tough feats.
4. You probably do not want to buy all your attack and defense directly. it is too exensive and probably not appropriate for your char. This is esp true for attack. To have 10 attack for everything means yo are a really, really, skilled fighter. Most characters buy attack a number of ways to be better at some things than others. Base attack costs 2pp/+1, and adds to everything. The feat Attack Focus (melee or ranged) costs 1pp/+1 and only works on melee or range. The feat Attack Specialization costs 1pp/+2 and only works on a single attack or array. You will probably want at least some of your attack be AS on the magic array. For the rest, it depends on what your other combat skills are. Regarding defense, when you buy it for 2pp/+1, you lose half when denied your dex bonus (esp when stunned). Most, however, buy some of it as ranks of the Dodge Focus feat, which costs 1pp/+1, but you lose it all when stunned/denied your dex.

For abilities, how about some Quickness limited to the Investigate skill for 1pp/3ranks, so you can pick up on / analyze clues really fast.
 

Victim said:
Viridian's powers cover a lot of traditional mentalism aspects (including remote viewing unfortunately),

Viridian has a "tracking a person" variant of ESP, though, not Scry on a given location from a distance ESP (the regular kind of ESP). So that's still open.
 

That's true. Her ESP is designed to work kind of like D&D's Scry spell, which focuses on a known individual that you have something connecting you to (hairs, blood, etc). She can't just use it to see through doors or to scout unknown locations.
 

kirinke said:
Hmm. I think I'm getting the concept down. :p Alrighty. Lemme rework it again.

Here's what I got so far



Now, what sort of powers/feats/skills would be good for this sort of mage. I have 68pp left
I think maybe cold or electricity based spells might work as we already got a fire-bringer on hand.

First, all of your stats are odd. You spent 50 points when 44 would have provided pretty much the same stuff.

You can't buy toughness directly. You need Force Field or Protection. Or Defensive Roll.

No weak points in save areas is a bit unusual, but not a problem.

Attack and Defense cost 2 points per +1. Buying everything straight out (instead of using attack focus or dodge focus) costs 40 points, not 20.

Ice magic would be neat. I was actually thinking of doing that, but decided to use the power set for Shooting Star's villain instead. Maybe there's a connection?

Wind magic would be nice too, with lots of potentially subtle tricks like invisibility or far speaking/sensing.

Elric said:
Viridian has a "tracking a person" variant of ESP, though, not Scry on a given location from a distance ESP (the regular kind of ESP). So that's still open.

I was wrong. :)
 

That's exactly what I was aiming for, wind and ice based magic. She is an orphan, but she's also a good mage, even if she's considered to be something of a wild card by the authorities.

Hmmm, could you give me good build for this? I'm rather confused still.

Her basic abilities are

ABILITY SCORES: 30 PP SPENT
(+2) STR:....... 15
(+2) DEX:...... 15
(+2) CON:...... 15
(+2) INT:........ 15
(+2) WIS:........15
(+2) CHA:....... 15
 
Last edited:

Well, here's the point. You get nothing by making your scores 15 that you wouldn't get by making them 14.

You're basically wasting 6 points there.
 

kirinke said:
That's exactly what I was aiming for, wind and ice based magic. She is an orphan, but she's also a good mage, even if she's considered to be something of a wild card by the authorities.

Hmmm, could you give me good build for this? I'm rather confused still.

Her basic abilities are

ABILITY SCORES: 30 PP SPENT
(+2) STR:....... 15
(+2) DEX:...... 15
(+2) CON:...... 15
(+2) INT:........ 15
(+2) WIS:........15
(+2) CHA:....... 15

1. Why do you keep going with odd ability scores? Only the even numbers matter. A 15 gives you nothing extra compared to a 14.

2. Do you really want all your ability scores to be the same? Are noy really equally good at all that stuff, or are you better at some things than others?
 

Alrighty then. :)

I think that this is a pretty good ability array (I took into account the even scores, I didn't realize...)

ABILITY SCORES: 40 PP SPENT
(+2) STR:........ 14
(+3) DEX:......... 16
(+3) CON:....... 16
(+5) INT:........ 20
(+5) WIS:........ 20
(+3) CHA:....... 14
 
Last edited:

Have you read that thing Elric wrote that I linked to? It should help...

For the rest of you, remember to post in the game thread too during this time ;)
 

Remove ads

Top