Superheroes of The Trust OOC Thread (Accepting Alts)


log in or register to remove this ad

The Stun condition from damage just lasts a round, unless you spend a HP to recover from it instantly. While Angel effectively has an 8 defense right now, he still has his 14 toughness.

Fortunately, Numero Uno was just stunned again so you may get a respite, and Nitro may be jumping up there to help.
 

I thought Shooting Star would be out of range, since she moved really high up. Diving back down was going to be part of the next turn (or this turn, whatever). Of course, that dive is now considerably more difficult and less impressive with her being Exhausted. Sorry for being unclear.
 

Victim said:
I thought Shooting Star would be out of range, since she moved really high up. Diving back down was going to be part of the next turn (or this turn, whatever). Of course, that dive is now considerably more difficult and less impressive with her being Exhausted. Sorry for being unclear.

Well, they attacked her after she attacked this turn, and I didn't give her any range penalties for the attack that took out the Sheik. Was I to understand that she was holding her action this round?
 

DM_Matt said:
Well, they attacked her after she attacked this turn, and I didn't give her any range penalties for the attack that took out the Sheik. Was I to understand that she was holding her action this round?

She took her standard action to attack, and then moved up.
 

Victim said:
She took her standard action to attack, and then moved up.

Oh. Well, since they were readied to enter combat as soon as their Sheik looked like he couldn't handle it, they would have gotten their shots off anyway. Sorry I made that unclear by listing their attacks with the rest of the bad guys.
 

Ah, okay.

If it's not too late to make attacks miss by spending an HP to double dodge, then I'll do that. The HP would put her defense at 28, IIRC, including the exhausted penalty. Otherwise, yes, I will spend a hero point to reroll the save for the attack that inflicted Disabled (was that the same one that inflicted the stun?).

Crap. I was considering using Defensive Attack too.

BTW, how close together are the elite visor guards?

------------------------------

SHORT-TERM EFFECTS

POSITIVE — pain relief (analgesia), euphoria, drowsiness, relaxation, cough suppression
NEUTRAL — itching, pupillary constriction, stimulation, sweating
NEGATIVE — difficulty concentrating, blurred vision, reduced respiratory rate, nausea, vomiting, reduced appetite, anxiety, lethargy, constipation, dysphoria, reduced libido, death, spontaneous abortion
 

Victim said:
Ah, okay.

If it's not too late to make attacks miss by spending an HP to double dodge, then I'll do that. The HP would put her defense at 28, IIRC, including the exhausted penalty. Otherwise, yes, I will spend a hero point to reroll the save for the attack that inflicted Disabled (was that the same one that inflicted the stun?).

Crap. I was considering using Defensive Attack too.

BTW, how close together are the elite visor guards?

------------------------------

SHORT-TERM EFFECTS

POSITIVE — pain relief (analgesia), euphoria, drowsiness, relaxation, cough suppression
NEUTRAL — itching, pupillary constriction, stimulation, sweating
NEGATIVE — difficulty concentrating, blurred vision, reduced respiratory rate, nausea, vomiting, reduced appetite, anxiety, lethargy, constipation, dysphoria, reduced libido, death, spontaneous abortion


Ah,right, double dodge. That'll do it. No hits. I'll update the other post.
 

DM_Matt said:
Ah,right, double dodge. That'll do it. No hits. I'll update the other post.

Sweet. I was hoping to save that point for use against Captain Bracelet though. :(

I'm done for the night.
 

Victim said:
Ah, okay.

If it's not too late to make attacks miss by spending an HP to double dodge, then I'll do that. The HP would put her defense at 28, IIRC, including the exhausted penalty. Otherwise, yes, I will spend a hero point to reroll the save for the attack that inflicted Disabled (was that the same one that inflicted the stun?).

Crap. I was considering using Defensive Attack too.

BTW, how close together are the elite visor guards?

------------------------------

SHORT-TERM EFFECTS

POSITIVE — pain relief (analgesia), euphoria, drowsiness, relaxation, cough suppression
NEUTRAL — itching, pupillary constriction, stimulation, sweating
NEGATIVE — difficulty concentrating, blurred vision, reduced respiratory rate, nausea, vomiting, reduced appetite, anxiety, lethargy, constipation, dysphoria, reduced libido, death, spontaneous abortion


Two of them are very close together and close to the Sheik, but each of the other two are a bit back on opposite sides of the boat.
 

Remove ads

Top