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Superheroes of The Trust OOC Thread (Accepting Alts)

You have an error on your defense. Half of the normal defense you buy is a dodge bonus. So with 14 points spent on regular defense and 4 points of dodge focus, you have 14 defense without dodge bonuses, and 21 with it.

I think I remember this guy from Karl Green's future Freedom City game.
 

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Victim said:
You have an error on your defense. Half of the normal defense you buy is a dodge bonus. So with 14 points spent on regular defense and 4 points of dodge focus, you have 14 defense without dodge bonuses, and 21 with it.

I think I remember this guy from Karl Green's future Freedom City game.
Yeah it folded quickly, but I liked the concept.

Yeah that is what I meant the total bonus minus 10.

Is Benefit Wealth, worth getting? I have points to burn and not sure how I want to proceed.
 

Name: Apollo Reed
Concept: Flying Light Archer

Stats (30 Points)
STR 12
DEX 20
CON 12
INT 14
WIS 12
CHA 20


Combat (39 Points)
Attack +5/+11 Energy Bow
Defense +5/+11 Dodge (Defense 12 [No Dodge]/21 [With Dodge])
Toughness +1/+11 (Force Field)
Fortitude +8
Reflex +10
Will +8
Initiative +9


Skills (17 Points)
Bluff (8) +13/+21 for those that find him Attractive
Diplomacy (8) +13/+21 for those that find him Attractive
Craft – Artistic (4) +6
Gather Information (8) +13
Knowledge – Popular Culture (4) +6
Language – Greek, Latin
Notice (2) +3
Perform – Singing (12) +17
Perform – Stringed Instruments (12) +17
Sense Motive (8) +9

Feats (17 Points)
Attractive 2
Dodge Focus 6
Improved Initiative 1
Leadership
Luck 2
Precise Shot
Move-By-Action
Taunt
Attack Specialization 3 (Energy Bow)

Powers (50 Points)
Flight 7 (14 Points)
Environmental Control – Light 11 (AP: Blast 11 [Energy Bow]; Visual Dazzle 7 [Extra- Burst, PF- Selective]; Strike 10 [Extra- Auditory Dazzle 8, PF- Mighty, Feature: Guitar, Attack Specialization Guitar 2]) (23 Points)
Protection 10 (10 Points)
Immunity – Aging, Light (3 Points)

Still missing about 12 points but this is with some changes.
 

Selective is an extra on an Area Attack, not a power feat like you're doing it.

Also, if you have an Auditory Dazzle at touch range, that's only 1 pp per 2 ranks (see the Fractional Cost rules on page 110), so this could definitely be at rank 11.

You might want a few vision related abilities. Something like Uncanny Dodge (Visual) and Super-Senses 1 (Extended Sight).

Edit- also, 5 ranks of Base Defense gives you a 13 Defense when flat-footed, not 12.
 

Elric said:
Selective is an extra on an Area Attack, not a power feat like you're doing it.

Also, if you have an Auditory Dazzle at touch range, that's only 1 pp per 2 ranks (see the Fractional Cost rules on page 110), so this could definitely be at rank 11.

You might want a few vision related abilities. Something like Uncanny Dodge (Visual) and Super-Senses 1 (Extended Sight).
LOL I see, well back to working out the details.

I hate and like the system all at once.
 

Name: Apollo Reed
Concept: Flying Light Archer

Stats (30 Points)
STR 12
DEX 20
CON 12
INT 14
WIS 12
CHA 20


Combat (39 Points)
Attack +5/+11 Energy Bow
Defense +5/+11 Dodge (Defense 13 [No Dodge]/21 [With Dodge])
Toughness +1/+11 (Force Field)
Fortitude +8
Reflex +10
Will +8
Initiative +9


Skills (18 Points)
Bluff (8) +13/+21 for those that find him Attractive
Diplomacy (10) +15/+23 for those that find him Attractive
Drive (2) +7
Craft – Artistic (4) +6
Gather Information (8) +13
Knowledge – Popular Culture (4) +6
Language – Greek, Latin
Notice (2) +3
Perform – Singing (12) +17
Perform – Stringed Instruments (12) +17
Sense Motive (8) +9

Feats (21 Points)
Attractive 2
Connected
Dodge Focus 6
Improved Initiative 1
Leadership
Luck 2
Precise Shot
Move-By-Action
Ranged Pin
Taunt
Attack Specialization 3 (Energy Bow)
Benefit Wealth
Quick Change

Powers (57 Points)
Flight 7 (14 Points)
Environmental Control – Light 11 (AP: Blast 11 [Energy Bow]; Visual Dazzle 11; Strike 10 [Extra- Auditory Dazzle [Touch] 11, PF- Mighty, Feature: Guitar, Attack Specialization Guitar 2, Reversible]) (23 Points)
Protection 10 (10 Points)
Immunity – Aging, Light (3 Points)
Super-Senses – Extended Visual, Ultra-Hearing, Ultra-Vision (3 Points)
Invisibility (4 Points)

I picked Invisibility because he can control light, and bend it around himself.
 
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Slow Fade can't be used to extent the amount of time someone gets between saves against a lasting effect- on the other hand, buying the power's duration to Sustained Lasting instead of Instant- Lasting would do the trick, and the Auditory Dazzle would still cost only 1 pp/rank, so it could be at a high rank (edit- oops, nevermind, it would be 2 pp/rank- that wouldn't be a good way to do it...).

Also, you can simply take Benefit (Wealthy) to be wealthy, since we aren't using the wealth rules- you don't need 2 ranks in it.
 


Final Version

Name: Apollo Reed
Hero Name: Radiant Sol
Concept: Flying Light Archer

Stats (34 Points)
STR 12
DEX 20
CON 12
INT 14
WIS 12
CHA 24


Combat (39 Points)
Attack +5/+11 Energy Bow
Defense +5/+11 Dodge (Defense 13 [No Dodge]/21 [With Dodge])
Toughness +11
Fortitude +8
Reflex +10
Will +8
Initiative +9


Skills (18 Points)
Bluff (8) +15/+23 for those that find him Attractive
Diplomacy (10) +17/+25 for those that find him Attractive
Drive (2) +7
Craft – Artistic (4) +6
Gather Information (8) +15
Knowledge – Popular Culture (4) +6
Language – Greek, Latin
Notice (2) +3
Perform – Singing (12) +19
Perform – Stringed Instruments (12) +19
Sense Motive (8) +9

Feats (21 Points)
Attractive 2
Connected
Dodge Focus 6
Improved Initiative 1
Leadership
Luck 2
Precise Shot
Move-By-Action
Ranged Pin
Taunt
Attack Specialization 3 (Energy Bow)
Benefit Wealth
Quick Change

Powers (53 Points)
Flight 7 (14 Points)
Environmental Control – Light 11 (AP: Blast 11 [Energy Bow]; Visual Dazzle 11; Strike 10 [Extra- Auditory Dazzle [Touch] 11, PF- Mighty, Feature: Guitar, Attack Specialization Guitar 2, Reversible]) (23 Points)
Protection 10 (10 Points)
Immunity – Aging, Light (3 Points)
Super-Senses – Extended Visual, Ultra-Hearing, Ultra-Vision (3 Points)

Apollo was born into a rough life, his mother was never exactly there for him, his dad supposedly skipped town before he was even born, and he grew up a little different from everyone else. He barely made it through school not because he was an idiot but because he only cared about music, and using his burgeoning powers to do something great… of course being a young man he really had no idea what he could do that would be great.

Apollo never knew much about his father, but being that his mother is or at least seems very ordinary he suspects that his father must have been something special. But he had little if anything to go on to find his father and his mother was usually working or too drunk to really give him any direction, so he just used the skills he had to make it. He got through high school on his looks, he was popular but in that mysterious musician kind of way, he had the voice and he had the skill with the axe… his own personal axe that he could create out of pure light…

It formed the center piece of his acts, he has worked with several bands; between his showmanship and his abilities his band “Apollo’s Dream” has taken off and brought him much success, fame, and wealth. But even with his success he still feels somewhat hollow on the inside, that and he was a little jealous of the adulation people gave costumed heroes. He wanted to be a hero; someone that people would love and cheer for, and although he had some of that on the stage he wants more.

Essentially being a costumed hero is new for Apollo, and although he is loathe to wear a mask he understands that a proper hero should hide his identity he ahs chosen the moniker Radiant Sol, because he thinks it sounds cool and speaks to the sun, and of the soul. In costume he wears a suit of white and gold, with a domino mask and a golden bow made of light, with feather and sun affectations.

But he normally dresses in dark clothes, which is odd given his nature. As a person, Apollo is friendly, a jokester, and all around party guy. He enjoys looking cool, and knows everyone or at least fakes it. He is a health nut, and spends a lot of time working on his body and his art. He is fairly superficial but hates to be called on it and will deny it vehemently.
 

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My primary concern is invisibility at will, especially combined with flight 7 and move-by attack and blast. Basically, you could be making long-range invisible strafing runs, which is a classic MM broken character strategy. besides, being invisible other than when scouting or infiltrating is not really genre-appropriate. Perhaps you could do displacement from UP? Its half the price of the same senses of invisibility and gives a 50% miss chance. Aternatively, you can have invis to all visual sense as an AP off your light control array, meaning you can be totally invisible but not attack at the same time. Or, you can do both, and still save a PP compared to what you have now, although I would reserve the right to make you switch out displacement later if it becomes abusive.
 
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