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Superheroes of The Trust OOC Thread (Accepting Alts)

DM_Matt said:
My primary concern is invisibility at will, especially combined with flight 7 and move-by attack and blast. Basically, you could be making long-range invisible strafing runs, which is a classic MM broken character strategy. besides, being invisible other than when scouting or infiltrating is not really genre-appropriate. Perhaps you could do displacement from UP? Its half the price of the same senses of invisibility and gives a 50% miss chance. Aternatively, you can have invis to all visual sense as an AP off your light control array, meaning you can be totally invisible but not attack at the same time. Or, you can do both, and still save a PP compared to what you have now, although I would reserve the right to make you switch out displacement later if it becomes abusive.

Ahhh. But alot of the invisibility powers in comic books isn't 'complete' invisibility persae. He could still be found out with scent and hearing, heck, even the ability sense air flow can make invisibility not so invisible. Also, aura reading, true sight and infra-vision (the ability to sense heat) would call him out.

Plus you can always go with the old particle gag, y'know, throwing sand, flour etc over him.
 

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Smee.

I have like...4pp now.

Anyone have ideas for new spells that would be useful? Healing doesn't seem to be required anymore, since I think two of us now have healing powers...

I was thinking perhaps a concealment spell usable on a group of us...

And/or a "searching" spell, based on telepathic mind searches, so we can discover some basic, limited info about anyone we know about...

Still, I'm open to ideas about what would strengthen Thess' role in the group.
 

Shayuri said:
Smee.

I have like...4pp now.

Anyone have ideas for new spells that would be useful? Healing doesn't seem to be required anymore, since I think two of us now have healing powers...

I was thinking perhaps a concealment spell usable on a group of us...

And/or a "searching" spell, based on telepathic mind searches, so we can discover some basic, limited info about anyone we know about...

Still, I'm open to ideas about what would strengthen Thess' role in the group.

I noticed that Thes was lacking in a magical blast.

Next question:
How many extra PP did we get during play? I thought it was around 5 if I'm not mistaken.
 
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I may have miscounted.

Thess has the "eye blast." It's a mental blast with some mods. She has to have eye contact for it to work though.

I have been considering adding some "elemental" magic to Thessaly though. It's not outside the realm of her theme to have some control over the classical elements...though I still don't see it being her style to lob fireballs.

Plus, Hope's a magical blaster, and I don't wanna step on toes.
 

Shayuri said:
I may have miscounted.

Thess has the "eye blast." It's a mental blast with some mods. She has to have eye contact for it to work though.

I have been considering adding some "elemental" magic to Thessaly though. It's not outside the realm of her theme to have some control over the classical elements...though I still don't see it being her style to lob fireballs.

Plus, Hope's a magical blaster, and I don't wanna step on toes.

How about something to do with earth or fire? Hope can't do anything with earth/ground spells and fire spells have some serious effects on her if she casts them.

And earth based spells kinda suite Viridian's theme. Lookit the transmutation spell.
 






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