DM_Matt said:My primary concern is invisibility at will, especially combined with flight 7 and move-by attack and blast. Basically, you could be making long-range invisible strafing runs, which is a classic MM broken character strategy. besides, being invisible other than when scouting or infiltrating is not really genre-appropriate. Perhaps you could do displacement from UP? Its half the price of the same senses of invisibility and gives a 50% miss chance. Aternatively, you can have invis to all visual sense as an AP off your light control array, meaning you can be totally invisible but not attack at the same time. Or, you can do both, and still save a PP compared to what you have now, although I would reserve the right to make you switch out displacement later if it becomes abusive.
Ahhh. But alot of the invisibility powers in comic books isn't 'complete' invisibility persae. He could still be found out with scent and hearing, heck, even the ability sense air flow can make invisibility not so invisible. Also, aura reading, true sight and infra-vision (the ability to sense heat) would call him out.
Plus you can always go with the old particle gag, y'know, throwing sand, flour etc over him.