Jhamin
First Post
Jupp said:Whew, thats like comparing apples and oranges. You speak about settings with the same ruleset (2e) and some additions to that ruleset compared to two different ruleset versions (3e vs 4e)...
You misunderstand me. I'm not talking about different D&D settings, I'm talking about different game settings. D20 is widespread becuse D&D 3.x is the closest thing we have to an industry standard.
Back in the 2nd edition days, if you wanted Sci-Fi you played Gurps. If you wanted superheros you played Champions or DC Heroes. If you wanted Horror you played Beyond the Supernatural or Chill. If you wanted goth you played White Wolf.
And there was Torg, and Buck Rogers, and Blue Planet, and Legend of the Five Rings, and Shadowrun, and on and on.
There are still alot of systems on the market today (and it's a good thing), but little "one off" game worlds or supplaments can get sold without convincing someone to jump into a new set of rules. D20 exists as a true "generic" that can often bend to fit whatever supplament someone is trying to sell.
My argument is that if D&D 4 doesn't go this way,we will return to the old way of doing things.
Mutants and Masterminds, The Stargate RPG, everything put out by Fantasy Flight & Green Ronin, in 1991 these would have all been independent games with their own rules sets. They were D20 because of the OGL. If OGL is no longer profitable, they will either use a seperate set of rules, get licenced in another system (M&M's Freedom City started out as a Champions supplament), or not get made at all.
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