Mercutio01
First Post
I'm just having a hard time believing that Sure Strike is underpowered.
It's good for killing minions who aren't near other targets, and good with combat superiority and heavy blade opportunity... like, it has a real use in a fighter/warpriest hb opp build.
Though I suspect the warpriest challenge/OA mechanism will get nerfed at some point, making it less useful.
I wouldn't take it over any of them, but as the third at-will for a two-handed weapon human fighter, it makes a lot more sense than Tide of Iron. Again, I don't see Sure Strike as too weak, but it is suboptimal unless you are doing mainly aggro control and want something to help with the mark.Statistically careful strike does not hold a candle to twin strike. And why many say they should not be compared, having one ability completely surpassed by another of the same level and type is a bit irritating, hence the fix. Sure strike is less of an issue, but would anyone seriously take it over reaping strilke, cleave or tide of iron except in the figher/warpirest build?
Interesting quest in itself.
If someone had this power in their campaign I bet they would see a sudden preponderance of high-crit weapons. Triple the chance of doing +1d12/2d12/3d12 damage depending upon tier? Who would pass that up?
I'm just having a hard time believing that Sure Strike is underpowered.