surfarcher
First Post
Well thanks for the positive feedback on that! I'm glad some folks appreciated itI for one am glad you wrote two introductory posts. I ended up reading them again after reading part 3.

It's a bit fuzzy right now since we are below CR10 and working on projections but it looks like almost definitely after CR25.Given the ability score cap of 30 even for god-like beings, I think your prediction of very high CR monsters in the Monster Manual is probably going to be correct. Ability scores scale based on CR, so at what CR will monsters hit 30 in an ability score based on the progression of ability scores in the existing monster sample?
What was frustrating for me in the CR analysis was the many wide bands and blurred boundaries. But these are part of the fairly flexible framework around build monsters and as a DM and habitual monster designer I have a real appreciation for this.Over the last few years I've become less and less enamored with the tactical encounter approach to challenge design. I appreciate a more environmental approach like an older edition sandbox where threats are not scaled to the party and where how combat occurs emerges from play rather than having my preset trigger to enter combat mode hit. CR is useful as a smaller number to talk about when looking at XPs and describing just how dangerous a creature looks, but one thing I'm happy about is that the scaling of monster stats doesn't seem to be just about providing a constant challenge to the PCs, but a fair way of assessing XPs. The presence of the largest creature in the starter set seems to be indicative of the support for a more environment/sand box approach.
Yes exatly. The framework is fuzzier than for PCs and more fluid. But I see a definite hierarchy. They are probably more flexible than you think tho.I am just impatient for actual hard numbers for ability scores, hp, damage, and AC. Sounds like CR governs these in much the same way as level governs these for players, though....