Back when I was playing the Temple of Elemental Evil computer game, I noticed that it always included a Surprise Round at the beginning of every combat, even if my characters had already noticed the bad guys before the combat started. However, in the face-to-face campaigns I play in, surprise rounds are pretty rare. Usually, for whatever reason, we are aware of our foes before the combat starts. Sometimes we are the ones on the attack, assaulting a bad guy fortress. Sometimes we make our Spot/Listen rolls to discover that someone is approaching us. But for whatever reason, in the games I play in, surprise rounds are very rare.
So that made me wonder how things work in other people's games? About how often would you say that you have to deal with surprise rounds in your game? (Are we playing it "wrong" in my game? Advice for using the surprise round "correctly" is welcome.)
So that made me wonder how things work in other people's games? About how often would you say that you have to deal with surprise rounds in your game? (Are we playing it "wrong" in my game? Advice for using the surprise round "correctly" is welcome.)