redkobold
Explorer
I would like some help from you guys on collecting a list of all the abilities and their ability score generation method of other rpgs out there including those from free/homebrew rpgs that you may have written or come across that you like.
Here are the ones that I have come across starting with d20:
D20
Abilities: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and in previous incarnations, Comeliness.
Ability Scores: sum of 3d6 (of course there is point buy and a myriad of other options)
Star Frontiers:
Abilities: Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, Personality/Leadership
Ability Scores: Percentile roll that generates 30-70. Each pair gets the same score then you can shift up to 10 points to one of each of the pair.
d6
Abilities: Agility, Acumen, Coordination, Intellect, Charisma, Extranormal, Physique
Ability Scores: scores are not a static sum but represented by a number of d6, 3d6+1 for example
Let me know of some others and tell me what you liked or found particulary interesting about how it was generated or used in the game. I am not intersted so much in the d&d knockoff games systems or those that just renamed abilites from another system unless they added something new or innovative to it.
Off the top of my head, here are some others I would like to see:
Gamma World (old, non-d20 editions)
Warhammer RPG
Fudge
Hero System
Harn
Runequest by Mongoose
Action
Savage Heroes
Exalted
Skyrealms of Jorune
Ars Magica
Toon
Gurps
Tri Stat
Dying Earth
Also, I have heard of rpgs that do not have ability scores but rather just modifiers, cutting out one level of abstraction with the score which in some systems is never used again except for the modifier.
Lastly, are there some rpgs without Abilities? How do these systems work?
Thanks in advance to all of you out there.
Here are the ones that I have come across starting with d20:
D20
Abilities: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma, and in previous incarnations, Comeliness.
Ability Scores: sum of 3d6 (of course there is point buy and a myriad of other options)
Star Frontiers:
Abilities: Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, Personality/Leadership
Ability Scores: Percentile roll that generates 30-70. Each pair gets the same score then you can shift up to 10 points to one of each of the pair.
d6
Abilities: Agility, Acumen, Coordination, Intellect, Charisma, Extranormal, Physique
Ability Scores: scores are not a static sum but represented by a number of d6, 3d6+1 for example
Let me know of some others and tell me what you liked or found particulary interesting about how it was generated or used in the game. I am not intersted so much in the d&d knockoff games systems or those that just renamed abilites from another system unless they added something new or innovative to it.
Off the top of my head, here are some others I would like to see:
Gamma World (old, non-d20 editions)
Warhammer RPG
Fudge
Hero System
Harn
Runequest by Mongoose
Action
Savage Heroes
Exalted
Skyrealms of Jorune
Ars Magica
Toon
Gurps
Tri Stat
Dying Earth
Also, I have heard of rpgs that do not have ability scores but rather just modifiers, cutting out one level of abstraction with the score which in some systems is never used again except for the modifier.
Lastly, are there some rpgs without Abilities? How do these systems work?
Thanks in advance to all of you out there.