RangerWickett
Legend
So the main component of my next campaign will be adventuring, exploring, and all that jazz, but I want a component of resource management to ground the characters in the village that is their home base, and in the world that they are ranging through on their adventures. I want them to respect the difficulty of exploration. And I could use some help.
(Note, the village where the PCs live is 30 miles from the nearest other non-hostile community, so trade isn't really a factor.)
Now, I'm playing 4e, but I'm open to any sort of suggestion, from mechanical to narrative.
For the exploration side of things, I could just have them actually keep track of food and water, but even for that, I'd like some guidelines to how hard it should be to get a day's worth of food while on open plains, or in a forest, or in a desert, and so on.
For the village side of thing, what I kinda want to do is come up with a general list of what roles the 300 people in town serve, from farmers to trappers to carpenters. And then maybe some sort of "Settlers of Catan"-esque resource collection, and the ability to accrue resources and then 'trade in' to build new stuff over the course of months or years.
And if important lynchpins in the town die, then they'll have to resolve the sudden loss of, for instance, all the carrots.
Hm, I guess I'll ponder this for a bit. What all does a town need to survive?
(Note, the village where the PCs live is 30 miles from the nearest other non-hostile community, so trade isn't really a factor.)
Now, I'm playing 4e, but I'm open to any sort of suggestion, from mechanical to narrative.
For the exploration side of things, I could just have them actually keep track of food and water, but even for that, I'd like some guidelines to how hard it should be to get a day's worth of food while on open plains, or in a forest, or in a desert, and so on.
For the village side of thing, what I kinda want to do is come up with a general list of what roles the 300 people in town serve, from farmers to trappers to carpenters. And then maybe some sort of "Settlers of Catan"-esque resource collection, and the ability to accrue resources and then 'trade in' to build new stuff over the course of months or years.
And if important lynchpins in the town die, then they'll have to resolve the sudden loss of, for instance, all the carrots.
Hm, I guess I'll ponder this for a bit. What all does a town need to survive?