Woas
First Post
For the town prosper mini-game how about something like... start with a basic number of how much 'food stuffs' the town eats. 300 people you say? Lets round it off and say each person eats 1 foods a day. Or if a day is too zoomed in, say 1 food a season an abstract it out for ease of use.
So each season the town needs 300 food stuffs in storage. Then itemize like you were gonna do with who does what in town however you'd like to do it (random generator, detailed NPC lists).
Now from the description it seems like the location is undeveloped. So to start, say between each farmer/hunter/trapper only produces +1 food stuffs per season to represent the harsh, untamed lands around the region. The farmers and hunters are making just enough to basically feed themselves. Obviously a problem. But this is your core part of the resource mini-game.
So we have 300 foods eaten a season but say there are combined 100 farmers/hunters/gatherers. We still have a 200 food deficit. Maybe after every season of deficit a random villager dies of starvation (or maybe a villager per X amount of deficit). So this is where the player characters come in. In their travels to the locals around the village not only do they need to over come challenges and find magical treasure, but they also need to find ways to boost the villages food supply.
So maybe the characters go into the abandoned dwarven mine/stronghold and clear the evil kobolds and find some useable iron or dwarven steel? Okay, if they can bring it back to town the blacksmith can within one season fabricate and equip all the farmers with new iron/steel plows and other tools give all farmers +1 food production!
See where this is going? Depending on how long the game is planned to run and how easy/difficult you want to make the village mini-game scale the numbers.
Anyway, hope that helps. Sounds like a fun game!
So each season the town needs 300 food stuffs in storage. Then itemize like you were gonna do with who does what in town however you'd like to do it (random generator, detailed NPC lists).
Now from the description it seems like the location is undeveloped. So to start, say between each farmer/hunter/trapper only produces +1 food stuffs per season to represent the harsh, untamed lands around the region. The farmers and hunters are making just enough to basically feed themselves. Obviously a problem. But this is your core part of the resource mini-game.
So we have 300 foods eaten a season but say there are combined 100 farmers/hunters/gatherers. We still have a 200 food deficit. Maybe after every season of deficit a random villager dies of starvation (or maybe a villager per X amount of deficit). So this is where the player characters come in. In their travels to the locals around the village not only do they need to over come challenges and find magical treasure, but they also need to find ways to boost the villages food supply.
So maybe the characters go into the abandoned dwarven mine/stronghold and clear the evil kobolds and find some useable iron or dwarven steel? Okay, if they can bring it back to town the blacksmith can within one season fabricate and equip all the farmers with new iron/steel plows and other tools give all farmers +1 food production!
See where this is going? Depending on how long the game is planned to run and how easy/difficult you want to make the village mini-game scale the numbers.
Anyway, hope that helps. Sounds like a fun game!