LoganRan
Explorer
Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14 - 2 = 12 Die, guns, die!!!
Healer's Kit Dependency 26
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 19
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 23
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 22
Sanity 16
Scroll Mishaps 21 + 1 = 22 Anything that makes magic more unpredictable and, potentially, dangerous is a good thing IMO.
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 9
Training to Gain Levels 20
Wands Don't Recharge 21
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14 - 2 = 12 Die, guns, die!!!
Healer's Kit Dependency 26
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 19
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 23
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 22
Sanity 16
Scroll Mishaps 21 + 1 = 22 Anything that makes magic more unpredictable and, potentially, dangerous is a good thing IMO.
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 9
Training to Gain Levels 20
Wands Don't Recharge 21