D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 25
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 18
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 25
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 15
Training to Gain Levels 20
Wands Don't Recharge 21
 

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Action Options 25
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29 + 1 = 30
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 18 - 2 = 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 25
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 15
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 30
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 25
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 13
Training to Gain Levels 20
Wands Don't Recharge 21
 


Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 31
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 25
Healing Surges 19-2=17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 29+1=30
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 13
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 25
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 11
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 25
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 22
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20 +1 = 21 time of a short rest for me shopping the last 3 hours
Sanity 18 -2 = 16 because I lost mine.

Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 11
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 25
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21-2=19
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 22+1=23
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant 21
Sanity 16
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 11
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 25
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 19
Mixing Potions 30 - 2 = 28
Morale 20
More Difficult Magic Item Identification 23
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 21 + 1 = 22
Sanity 16
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 11
Training to Gain Levels 20
Wands Don't Recharge 21
 

Action Options 26
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 32
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 16
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 14
Healer's Kit Dependency 26
Healing Surges 17
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 19
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 23
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 22
Sanity 16
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 9
Training to Gain Levels 20
Wands Don't Recharge 21
 

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