Yeah, that's what I was trying to say. If you don't like how she did her job okay... but don't assume the people on the table didn't and couldn't speak up...Did anybody at the EXU table indicate they weren't treated appropriately? If not, I'd suggest you defer to them on that.
If that were true, and if it were as "very serious" as you say, the people at the table would be the ones complaining. Everyone who was at the table has had nothing but good things to say about it during play and afterward. (I watched the entire 8-episode run of Exandria Unlimited, and wasn't offended, but I'm not really the one to ask about it.)
Imagine you're a jobbing actor. A company hires you for a role. One of the other new hires is mean to you. You want to work with the company again. Do you: A) act unprofessionally, i.e. publicly bad mouth the other employee and risk no new work from that company and possibly less work from other companies, or; B) act professionally, i.e. play nice in hopes of getting more work.If that were true, and if it were as "very serious" as you say, the people at the table would be the ones complaining. I watched the entire 8-episode run of Exandria Unlimited, and wasn't offended. Everyone who was at the table has had nothing but good things to say about it during play and afterward.
These are not things you say to your players as a good DM...This is a difference of style, if it's anything at all.
Aabria repeatedly railroaded the story and repeatedly railroaded the players into various situations. Declaring they were inside a building for a fight when the group was outside and not interested in fighting. At the end Aabria railroaded Aimee into putting on the crown. Aabria constantly changed the rules of the game to favor not-Aimee and to punish Aimee. Other players could make extra actions on a whim whilst Aimee frequently couldn't do anything.Player agency is primary. If the players don't have the ability to make meaningful, impactful choices, there's literally no point for them being at the table.
Aabria railroaded the hell out of the players and the game.I prefer something that tries to emulate the rough structure of a story, but I'm far more interested in emergent story. The game is a collaboration between the DM and the players. Whatever story there is should be a result of the DM putting obstacles in front of the characters and seeing what happens as a result. Prescripted endings or railroading is anathema to RPGs.
Aabria insulted the players on several occasions. As above. Those are both direct quotes.The DM is in charge but shouldn't be a jerk about it. They should be somewhere between neutral referee and fan of the players. And if a DM ever gets to the point of insulting their players, they can screw. That burns infinite goodwill from me.
Again, all stuff I watched her do as DM on EXU.So removing player agency, railroading, playing favorites, singling out and punishing players, forcing specific outcomes, being a jerk DM, insulting the players, etc are all things that are terrible DM/GM habits. Any DM/GM that does those things shouldn't be running games.
So railroading, blatantly playing favorites, blatantly targeting characters, and insulting the players are good DM habits according to you?You already know that we're going to disagree here.
Yeah, don’t do it. It’s edition war for sure.
I would suggest asbestos underpants.
...assuming the thread isn't locked within a day.
I think for that, rather than a survivor thread, a + (positive only) threat with something like "what editions of D&D have you played and what did you like about them..." would be more productive?
Mod Note:So railroading, blatantly playing favorites, blatantly targeting characters, and insulting the players are good DM habits according to you?
Same here; think it would be interesting to hear everyone's positive experiences. But alas, I don't think it's wise at this time. I don't want to host the first "Survivor" thread to ever get locked.Possibly, this is the internet.
But, speaking for myself, I've had more than enough extremely positive experiences in every edition of D&D to not have to edition war.