I disagree with all of this. CR doesn't own D&D, or is owned by WotC. They have zero responsability to teach people how to "correctly" play the game. They are the most popular media for sure, but that doesn't mean they have to police themselves about how will people DM because of them. This gets waaay to close to "the mercer effect" for my taste, and I already heavily dislike that term and the argument around it.They shouldn't have that responsibility. But they do. They didn't ask for it, but they have it. Critical Role is the public face of D&D.