Survivor Magic Rings- Feather Falling FLOATS TO VICTORY!

  • Thread starter Thread starter lowkey13
  • Start date Start date
DOWNVOTES ARE TWO.

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 20
Invisibility 18
Jumping 20
Mind Shielding 21
Protection 21
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 21
Spell Turning 20
Swimming 19
Telekinesis 20
Three Wishes 19
Warmth 16
Water Walking 20
X-Ray Vision 16


Who gave this thread a 1 star rating? Geez, some petty people around here. Gonna do my part to correct that.

What he said.
 

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DOWNVOTES ARE TWO, SO WHOOP-DI-DOO

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 20
Invisibility 18
Jumping 20
Mind Shielding 21
Protection 21
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 19
Warmth 16
Water Walking 20
X-Ray Vision 16
 

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 20
Invisibility 18
Jumping 21 - I think people forget how useful bouncing is. Duke Sigmund Igthorn never forgot.
Mind Shielding 21
Protection 19 - The numbers, they go up. *yawn*
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 19
Warmth 16
Water Walking 20
X-Ray Vision 16
 

DOWNVOTES ARE TWO

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 20
Invisibility 18
Jumping 21
Mind Shielding 21
Protection 19
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 20 - be a high level wizard 3 times
Warmth 16
Water Walking 20
X-Ray Vision 14 - sounds nasty
 

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 21
Invisibility 18
Jumping 21
Mind Shielding 21
Protection 19
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 20
Warmth 14
Water Walking 20
X-Ray Vision 14
 

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 22
Invisibility 18
Jumping 21
Mind Shielding 21
Protection 19
Ram 22
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 18
Warmth 14
Water Walking 20
X-Ray Vision 14

I've never liked "Wish" in D&D, in any edition.
 

Animal Influence 20
Djinni Summoning 18
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 22
Invisibility 18
Jumping 21
Mind Shielding 21
Protection 19
Ram 22+1=23
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 18
Warmth 14-2=12
Water Walking 20
X-Ray Vision 14
 

Animal Influence 20
Djinni Summoning 16 - agree with someone earlier, djinns come from lamps. :)
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 22
Invisibility 18
Jumping 21
Mind Shielding 21
Protection 19
Ram 23
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 19
Warmth 12
Water Walking 20
X-Ray Vision 14
 

Animal Influence 20
Djinni Summoning 16
Elemental Command 21
Evasion 20
Feather Falling 20
Free Action 22
Invisibility 18+1=19 great for dark lords and platonic thought experiments
Jumping 21
Mind Shielding 21
Protection 19
Ram 23
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 19-2=17 design oversight; it's clearly redundant with the ring of djinni summoning :p
Warmth 12
Water Walking 20
X-Ray Vision 14
 

Animal Influence 20
Djinni Summoning 16
Elemental Command 21
Evasion 20
Feather Falling 20+1=21 important insurance for anyone who regularly takes flight in combat
Free Action 22
Invisibility 19
Jumping 21
Mind Shielding 21
Protection 19
Ram 23
Regeneration 17
Resistance 20
Shooting Stars 21
Spell Storing 22
Spell Turning 20
Swimming 17
Telekinesis 20
Three Wishes 17
Warmth 12
Water Walking 20
X-Ray Vision 14-2=12 this should be goggles or glasses, not a ring!
 

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