FormerlyHemlock
Hero
There are no instances of the words "appropriate challenge" in your posts or my posts since we began this discussion. We've never been discussing "appropriate challenges" vs "intelligent NPCs".
I've mentioned this distinction repeatedly, each time highlighting that Find Traps is useful only in the "intelligent-NPCs-trying-to-kill-you-intelligently" case. Enworld has some issues with post numbers, but for example in the post labelled #511 in my browser, I wrote the following:
Hemlock said:So now, leave the library alone and go look for something that isn't trapped. Or if you're feeling lucky, exit the library and send in a skeleton or zombie or unseen servant to start pulling books off the shelves and piling them outside the library in hopes of breaking any glyphs of warding/Symbols/etc. cast on the books. If it weren't trapped that would be a waste of precious time.
Obviously, if your DM's world never includes genuinely deadly traps, Find Traps is a waste of time--just as Meteor Swarm is overkill in a campaign where the DM never uses hordes. My worlds typically include both the standard "fun" kind of traps (made by trap gremlins), and the genuinely deadly "security" traps (made by intelligent wizards who are trying to protect their stuff and kill those who would take it). If, while in sandbox mode, you decide you're going to sneak into Archer's tower while you hope he's away and steal some medium-value stuff like old magic items, you probably want all the advantages you can get, and that includes Find Traps.
The standard "fun" kind of trap, in case you've never been exposed to one, is designed NOT to provide security. It's designed to be a fun, appropriate challenge which amuses the DM and provides a good experience for the players. There's always some kind of way to potentially detect it, there's almost always a way to bypass or disarm it, often in baroque ways involving riddles or puzzles, and even if it isn't disarmed it is typically designed to merely hinder the PCs and suck up some resources, not TPK them. (In fact, TPKing the party with an undetectable "fun" trap would be a horrible failure on the DM's part--that trap is in no way fun.) It in no way resembles a trap that an intelligent PC wizard, for example, would use to protect his stuff.
Perhaps it's my fault that you didn't realize this was part of the discussion all along--I've attempted to make this point repeatedly but it doesn't appear I've been successful. Perhaps even after you read this post that will still be the case--but at least from my perspective, it's simply inaccurate to say that 'we've never been discussing "appropriate challenges" vs. "intelligent NPCs"'. That distinction is the core of what I've been talking about for several pages now.
In this post, you make the claim that 'Natural and accidental hazards are orders of magnitude less lethal than deliberate security features.' which is objectively false in the real world, and unknowable in a fantasy setting.
That post is a followup to #511. In context, I'm reiterating the point made previously, using different words because my words in #511 didn't seem to have gotten the point across: traps deliberately designed by an NPC to provide security are more deadly than traps designed by a DM to be fun for the players to experience.
Correct. In a fantasy setting where the DM can determine the elements and lethality of the trap, using his choice of natural hazards or designed security, the only thing that determines if one is more lethal than the other is the preference of the DM. And If you do not believe that a DM can create whatever content they want, then our viewpoints are so alien to each other that we probably cannot continue this conversation.