Lanefan
Victoria Rules
There's an extension of the two group definitions which I'll take the liberty of adding in here, as I see it as very relevant:I agree with your points. So this is just me adding a nuance.
There are two types of target driven groups..
1. Those that always want to win and want to look good doing it. The process of being victorious over their enemies is enjoyable. If you make things hard for them, they aren't happy.
2. Those that want to work hard to achieve their goals and if they get it easy it's unsatisfying. And when I say "work hard", I mean the group using their wits and strategic planning to out smart enemies.
Gygax in teaching DMs in the DMG 1e had this sort of group because what he taught in that book was how to handle a #2 sort of group. I've since learned that there are more varieties than this one type. I've also noticed in newer editions of D&D that the presumed type of group has swung a bit in the direction of #1.
Still good points and each group likely falls on a scale between extreme #1 and extreme #2.
1. Those that always want to win and want to look good doing it. The process of being victorious over their enemies is enjoyable. If you make things hard for them, they aren't happy. Failure is not seen as a possible outcome and is not taken well when-if it occurs.
2. Those that want to work hard to achieve their goals and if they get it easy it's unsatisfying. And when I say "work hard", I mean the group using their wits and strategic planning to out smart enemies. Failure is accepted as a possible outcome, and taken in stride when-if it occurs.
The game overall is more or less set up to allow success. I think it's the handling and acceptance of failure that marks the biggest difference between 1. and 2.
And it's not just each group that's somewhere on this scale, but each individual player; and having in the past run games with players near opposite ends of this scale sitting at the same table I can say the difference causes headaches.
Lanefan