Sustain Minor

Incenjucar said:
You don't crash when Fly ends, you gently float down to the ground, as per usual.

Also: I really hope they have feats that allow you to sustain multiple effects.
Since you can "trade down" actions, you can spend a minor to sustain one spell, a minor and a move to sustain two, and your entire turn of actions to sustain three. Since all of the "sustain" spells I can think of right now are a daily it may not end up being a problem.
 

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small pumpkin man said:
Since you can "trade down" actions, you can spend a minor to sustain one spell, a minor and a move to sustain two, and your entire turn of actions to sustain three. Since all of the "sustain" spells I can think of right now are a daily it may not end up being a problem.

Possibly.

I just like the idea of a mighty spellcaster holding up four walls of force or something with sheer will, but who must be protected by her allies, lest she lose concentration.
 

Incenjucar said:
You don't crash when Fly ends, you gently float down to the ground, as per usual.
Where is that from? I haven't seen the fly spell, is it on WotC or something and I have missed it?
I loathe the spells ends and you float gently to the ground, even in an anti-magic sphere! Seems rubbish to me- if you wanna fly you take the risks IMC!
 

DDXP Preview said:
Fly Wizard Utility 16
'You leap into the air and don't look back.'
Daily * Arcane
Standard Action Personal
Effect: You gain a speed of fly 8 until the end of your next
turn.
Sustain Minor: You can sustain this power until the end of
the encounter or for 5 minutes. If you don't sustain it, you
float to the ground without taking falling damage.

This is the preview Fly spell.
 

Thanks, that was the one from the photo of the PHB page, wasn't it :cool: - cheers! Edit- hopefully if it is dispelled the 'if you fail to sustain it' bit won't apply. Certainly won't in my campaign :]
 

Incenjucar said:
Possibly.

I just like the idea of a mighty spellcaster holding up four walls of force or something with sheer will, but who must be protected by her allies, lest she lose concentration.
well, you can have three. (or at least, three different types of walls), I don't know about the concentration thing though, I think they've toned that down.
 

mach1.9pants said:
I loathe the spells ends and you float gently to the ground, even in an anti-magic sphere!

That's not how it works in 3.5.

If the duration ends, you float gently to the ground.

If the spell is dispelled, it behaves as though the duration ends; you float gently to the ground.

If you enter an Antimagic Field, the duration does not end; rather, the spell is temporarily suppressed. Since the duration has not ended (it continues to count down even while suppressed), the floating doesn't kick in, and you plummet.

-Hyp.
 

I'll believe you; thousands wouldn't!;)
Yes you are right, I meant dispelled rather than anti-magic, we had this long time back and some one 'saged' it for me and I have kinda forgot. Still I think if an enemy dispels it, the magic is gone therefore plummet like the proverbial :)
 

Hypersmurf said:
That's not how it works in 3.5.

If the duration ends, you float gently to the ground.

If the spell is dispelled, it behaves as though the duration ends; you float gently to the ground.

If you enter an Antimagic Field, the duration does not end; rather, the spell is temporarily suppressed. Since the duration has not ended (it continues to count down even while suppressed), the floating doesn't kick in, and you plummet.

-Hyp.

Well plus even if the duration did end, I believe fly casts feather fall on you when it expires. Which of course wouldn't work in an anti-magic shell....
 

Remember that fly is not more so much for flying around on high altitudes as for moving over pits/lava/dangerous terrain squares. Having fly ending in middle of lake of lava and 'floating gently down' is not going to help so much.
 

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