SW: KOTOR Campaign Guide

drothgery said:
Why not? :) If you can run really fast after you let go of the Wookiee, you'll have a few dead Sith, and that's always good :).
Alright. FINE.

I'll stat out a Wookie Shaker for both the d20 game and Saga Edition. Then you people can shake Wookies at Sith without me having to fear for my life, my limbs, and possibly, my ears.
 

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Ankh-Morpork Guard said:
Alright. FINE.

I'll stat out a Wookie Shaker for both the d20 game and Saga Edition. Then you people can shake Wookies at Sith without me having to fear for my life, my limbs, and possibly, my ears.
Try shaking a wookiee at THIS sith:

darth_rancor.jpg
 


Ankh-Morpork Guard said:
Its also why I'd be terrified to have you as a GM in a Star Wars game, Klaus. :p

Oddly enough, that horrible beast would make me APPRECIATE Klaus as a GM!

Just not with, you know, a pissed off rancor every session...
 

Nebulous said:
Oddly enough, that horrible beast would make me APPRECIATE Klaus as a GM!

Just not with, you know, a pissed off rancor every session...
Well, yeah, appreciation would come. But that would likely be after many curses, angry words, and panic on how to survive that thing.

Course, AFTER all that, sure. Praise! :cool:
 


Ankh-Morpork Guard said:
Well, yeah, appreciation would come. But that would likely be after many curses, angry words, and panic on how to survive that thing.

Course, AFTER all that, sure. Praise! :cool:
If there's a Sith rancor about, start looking for a lightsaber portcullis to drop on it.

:D
 

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