Swashbuckler adventures feats in D&D 3.5

doomwh

First Post
I'm playing the new swashbuckler class and I decided to take some feats from the swasbuckling adventures. I took unarmored fighting proficiency. This feats gives you a bonus to you ac if your not wearing armor. However it doesn't state what type of bonus it is. Any one familier with with this feat have an opinion on this? Deflection,armor , dodge what do you think? Thank for your thoughts.
 

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Technically, if it doesn't say then it's unnamed. Stacks with everything. Not being familiar with the source, I can't say if it's been updated or anything.
 

They never updated thier stuff when 3.5 came out , so I guess we will go with unknown. It did say it doesn't stack with armor but the again it doesn't work if you where armor. Thanks for your take.
 



It never bothers to stipulate about braces of armor and such. This game was released early during the 3.0 era and there didn't seem to be the focus on "types" of bonuses there is now. Dodge seems right to me given agile nature of the class.Again thanks for any opinions you guys have.
 

doomwh said:
I'm playing the new swashbuckler class and I decided to take some feats from the swasbuckling adventures. I took unarmored fighting proficiency. This feats gives you a bonus to you ac if your not wearing armor. However it doesn't state what type of bonus it is. Any one familier with with this feat have an opinion on this? Deflection,armor , dodge what do you think? Thank for your thoughts.
I've been running a Swashbuckling Adventures campign, and personally rules that it gives a dodge bonus. As written, the feat gives an Armor bonus, which doesn't make sense, because then it still has an effect if the character is caught flat-footed.

One thing I'd be careful of. Those feats are designed for a low-magic world, where there has to be a way to simulate the fighter who doesn't wear armor, but relies on movement to avoid blows and such...as character levels go up, so does the armor bonus...otherwise you'd have 20th lvl fighters with +30/+25/+20/+15 for their attacks, hitting each other with ACs around 14....so hits with every attack. But IMO, the feat isn't as balanced if your character can also get rings of protection, bracers of armor, etc.

But, on the other hand, a 20th lvl fighter in +5 full plate armor is getting +13 to his AC already, which is basically the same as a swashbuckler who has spent two feats on unarmored defense. The fighter got to spend those feats on something else. So maybe if you leave it as an armor bonus, then it doesn't stack with Bracers of Armor? Or make it a dodge bonus that can't be used if the PC wears armor. But then you could get a PC with the feat and gets a +13 to AC at lvl 20, who also wears Bracers of Armor +8 or something.

I haven't tried using them in a normal game....in my campaign, there are no +1 swords or armor or anything....Theah doesn't really have them. I find the feats self-balancing in that game. I'm sure there's a way to make them work in a regular game....I'm just not sure, as I haven't really tried. As written, the D20 rules make playing a Swashbuckler almost impossible, as without depending on a bunch of rings, bracers etc. there's no way to get skill in defending oneself without wearing armor.

Banshee
 

Well, I think we will use as a dodge bonus for now and see how it goes. The Dm doesn't seem to hand alot of magic and if he did I have no interest in playing a super character. Your right about D&D making it hard to play armorless hero though. I like the swahbuckler class but the still don't adress the ac bonus problem. I just wanted to make sure we have the correct bonus to avoid the stacking issue. Thanks evertone you've been a big help.
 

The bonus the feat gives is added to the Base of 10 everyone has. Its not an armor or dodge bonus.... from what I understand at least. The D&D game my friend Joe is running has at least 3-4 people using this feat.....I cant understand an unarmored character in a regular D&D game NOT taking these feats......

Granted we are in an epic game, and the DM has house ruled the use of wishes to replace feats (meaning that several of the characters used wishes to remove the first two and just keep the Master feat, so that they get the highest bonus, and get 2 more feats.....yea, its wonky, but so is the rest of the game. When a 24th level game has baddies with ACs over 100 (and Players with ACs of 84) youve got problems....but its the only game in town so...
 


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