Swashbuckling Cards RETURN!

Olaf the Stout said:
I took out a lot of the really unbalanced cards (such as completely heal all damage taken as well as most of the last 3 pages) so that the cards don't totally dominate the game.
Honestly, the mechanical balance issues aren't really a problem. Seriously. It can turn one of your encounters inside-out, but big deal. It's the plot ones that can really cause trouble.
 

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barsoomcore said:
Honestly, the mechanical balance issues aren't really a problem. Seriously. It can turn one of your encounters inside-out, but big deal. It's the plot ones that can really cause trouble.

Or they could use it in the climactic final encounter of the adventure to turn what was a challenging, on the edge battle into a bit of a walkover. I already gave my PC's action points as well as the Swashbuckling cards. I think that is enough external boosts to their powers for now. You are right about the plot ones though, which is why I took most of them out. They are still a lot of fun though.

Olaf the Stout
 


One of the great things about the cards is they're so customizable. If any card isn't right for your campaign style, just leave it out. It's not like, say tweaking the magic rules, where if you miscalculate, you're kind of stuck with broken rules. With swashbuckling cards, if one card turns out to be wrong, just leave it out next time. Piece of cake.

Glad folks are liking them!
 

I just finished printing them out on business cards and they look great. After I printed them out, I stamped each one with a "piratey spy glass." Here's how they look:

swashbcards.jpg


We've been using the old cards in our games for about a year now and they've been so fun. However, we play with just a little variation. The DM gets a card too! Makes the games very interesting ;)
 

Mean Eyed Cat said:
We play with just a little variation. The DM gets a card too! Makes the games very interesting.
I love that idea. Even tried it.

Sadly, I just always forget I have a card, and so the DM's card never gets played. Very annoying.
 

Dinner is served
Play: Any time a hungry monster would attack the party.
Effect:The monster spots a tasty non sentient creature nearby and gives chase, leaving the party alone.

Hello, armor spikes!
Play: Any time a creature attacks you with a natural weapon.
Effect: The creature takes damage as if it suffered a critical hit from your armor spikes using the monster’s strength score if higher than your own.
 

Swashbuckling Cards: The Thread that keeps on giving...

Okay, if you clowns keep coming up with good cards, I'm eventually going to have to update my document. Sheesh.
 

"Look, A Three-Headed Monkey"
Play: Any time
Effect: One opponent is distracted, and spends their next action looking for it.


Darn Ominous Foreshadowing
Play: Your turn, OR directly after a TPK (depending on use)
Effects:
The primary use is to add a +4 circumstance modifier to bluffs about impending doom.

Secondarily, it can be used to make any TPK retconned into a bad dream/illusion/hallucination. The time it is rolled back to is, of course, determined by the GM.


"What have I got in my pocket?"
Play: Any time outside of combat
Effect: Instant success on a bluff, or a gaurenteed 20 on a diplomacy check.


"Attercop! Attercop!"
Play: Your turn
Effect: Infuriates all opponents within hearing distance so much that they immediately drop anything else they're doing to try to attack you.
 


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