D&D 3E/3.5 Switching from 3.5 to 4th as a necro


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Hmm, interesting idea. it seems to me you want "Lair Undead" in the same way you get Lair Items. I would speak to the DM to combine a ritual and magic item for the purposes of making undead but can only guard a certain place, or have limited movement.

The main thing I've seen with 4E is there is next to no OoC flavour and abilities beyond those useful to dungeon crawling. Having an undead horde under your control is powerful, but then so is having a mercenary squad to look after your keep. If they do not interact with the game flow much there should be a way to do it.
 

There is. You make it up. You can go ahead and do the ritual thing. It's no different than spending money to hire mercenaries. If you're talking about things that happen outside of combat, there aren't rules because there don't need to be.

In game:
You: I spend a lot of time in the keep mixing magical ingredients that I've acquired at great cost. I perform numerous rituals concentrated on a gem imbedded in my floor. Eventually, I figure out how to raise an undead guy with a bit of fighting ability. He can't go more than 500 feet from the gem without turning immediately into dust.
DM: Ok.

You now can create a number of zombies and skeletons who stay at the keep and can be used to defend it. You have flavor justification, and you've spent money on the ritual so there's mechanical justification. You don't want to be able to make them in combat- though you can reflavor abilities to be like Undead (Magic Missle as Ghost)- so you have fulfilled all requirements and accomplished your goal.
 

Yeah, I'd handle it pretty much like what Engilbrand outlined. The rituals you came up with seem like they'd probably work fine for raising some dead and really since its stuff that you won't drag around with you in an adventure I don't really see any reason why the DM would object. He'll no doubt set whatever GP cost he thinks works for your game so you end up with whatever numbers of undead he wants you to have. Since they just lurk in your lair its not an issue and 4e just seems to leave that sort of thing entirely to the DM to have fun with.

If some day there is an encounter in your lair where the undead would participate, well thats fine. Its a one-time kind of thing and its what you all want, so any considerations 4e has of action economy and whatnot that works against having tons of allies following you around all the time don't really apply. In any case it hardly matters what other groups might have a problem with, its your game and you should go for it! ;)

Actually it sounds like it will probably be loads of fun. If I were the DM I'd probably consider creating some sort of special feat if the PCs wanted it that somehow improved the use of your undead in some fashion, or maybe additional rituals that could do fun things with them.
 

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