Mustrum_Ridcully
Legend
Here is an idea I head before - It seems that some classes get their role most prominently by getting class features specific to it and not so much with individual powers.
So, for which classes might this work?
Here is an idea for the Fighter:
Replace Combat Challenge, Weapon Talent and Combat Superiority with the following versions:
Combat Challenge
When you hit an opponent with an attack, you can challenge him. Until you choose a different target, you gain a +1 bonus to all attack rolls against that target.
Weapon Talent
Pick either One Handed or Two-Handed Weapon mastery.
o One Handed Weapon: You gain a damage bonus with all one handed weapons.
o Two Handed Weapon Mastery: You gain a damage bonus with all two-handed weapons.
The damage bonus depends on the weapon group of the weapon. If the weapon has more than one group, choose the better of the weapons.
Axe, Hammer, Mace or Pick: Add your constitution bonus to damage.
Flail, Heavy Blade, Light Blade or Spear: Add your dexterity bonus to damage.
Polearm, Staff, Unarmed: Add your wisdom bonus to damage.
Increase these bonuses by +2 at 11th level and by +4 at 21st level.
Combat Superiority
You may add your Wisdom bonus to defense against all opportunity attacks.
So, for which classes might this work?
Here is an idea for the Fighter:
Replace Combat Challenge, Weapon Talent and Combat Superiority with the following versions:
Combat Challenge
When you hit an opponent with an attack, you can challenge him. Until you choose a different target, you gain a +1 bonus to all attack rolls against that target.
Weapon Talent
Pick either One Handed or Two-Handed Weapon mastery.
o One Handed Weapon: You gain a damage bonus with all one handed weapons.
o Two Handed Weapon Mastery: You gain a damage bonus with all two-handed weapons.
The damage bonus depends on the weapon group of the weapon. If the weapon has more than one group, choose the better of the weapons.
Axe, Hammer, Mace or Pick: Add your constitution bonus to damage.
Flail, Heavy Blade, Light Blade or Spear: Add your dexterity bonus to damage.
Polearm, Staff, Unarmed: Add your wisdom bonus to damage.
Increase these bonuses by +2 at 11th level and by +4 at 21st level.
Combat Superiority
You may add your Wisdom bonus to defense against all opportunity attacks.