Under average graphics. Poor performance. Limited DM. Clunky UI. Not D&D *at all*. But the worst of all is that it is being advertised as the best D&D experience ever and that is just false. I'm sorry to say so, but this game has little to like about. It was a waste of money but fortunately I could get a refund, so no hard feelings on that regard.
I wasn't expecting as much from this game as some people were, but I still found it virtually unplayable. Even though my system meets the minimum requirements, I can't get it to run smoothly. It's slow and choppy, even with the graphics turned all the way down. It takes forever to load. Mouse clicks don't always register. In fact, the mouse pointer moves rather sluggishly, even in the menus. And don't get me started on the horrible UI.On top of that - the story is entirely uninspiring. The tutorial is this random, fairly empty dream sequence with little indication of what is going on. I wouldn't even call it a proper tutorial. Just something thrown together so that some random tooltips could be shown at the top of the screen the first time you go to click on something. It did not make me want to keep playing once the dream sequence was over.
Unfortunately that's not hyperbole. After spending the better part of an hour just getting it to run with STEAM, I encountered a 100% Runtime error failure rate, all at the same point in the story line game (right after the intro quest, on the loading screen to the High Road) Even outside of that, issues I had: *graphics worse than Neverwinter Nights II, but exponentially more of a graphics hog (according to my frame rates). Very choppy * loading screens that took forever * very limited in options for character creation (both in custom body appearance, and in class options). No druids? Sorcerers? Warlocks? Half Orcs? Tieflings? Dragonborn? Drow? Barbarians? Bards? Monks? I thought this was supposed to be based off of 5e? * you have to cycle an arrow button through all menu options, rather than have a drop down selectable menu like a common sense person would do. * random crashes outside of the guaranteed one above * save option disabled in story mode (at least as far as I could get, as noted above, which sucked because I'd have to play the whole intro quest again each time, just to have it crash). And then there are the mouse clicks that don't always register, or clicking the exit button from the main menu also sends your PC to the same point on the map where you just clicked on the menu. Overall very disappointed. I cannot believe they released this game in this state. And I was looking forward to this game a lot.
I've quite enjoyed playing the game, but it doesn't seem to know what it wants to be. It's not a D&D emulator, and it's not a combat action RPG, and it's not an open world sandbox... there are better games that do all of those things.It's got quite an entertaining story and I think it appeals to people interested in Forgotten Realms and Neverwinter.
I cannot recommend this game. Maybe on a 75% off Steam sale. After some serious patching. And expansion of the DM Tools. Maybe.
Instead, go check out some of the older D&D games on Good Old Games (which *just* released a bunch of “new” ones) or the remastered version of Baldur’s Gate. Maybe check out Planescape: Torment or the Eye of the Beholder series. Or try Neverwinter. It’s free. Or check out the newly released Enhanced Edition of Divinity: Original Sin, which is reportedly free to anyone who already bought the PC version.
The story is weak. Nothing special. Maybe the promised Rage of Demons module (offered free to anyone who pre-ordered in response to the delay in release) will be better, but so far that’s absent.
While the game seems like more of an action hack-and-slash Diablo clone, the gameplay is often slow: healing is slow, searching is slow, waiting for cooldowns are slow. Attacking is aimed and passive and less the active clickfest of modern games. To say nothing of the awkward camera movement. It doesn’t compare well, especially to modern iterations like Diablo 3 or Torchlight.
Two or three years ago Sword Coast Legends could at *least* claim to be one of the few isometric RPGs on the market, with that style of game having fallen to the wayside in favour of more 3rd Person views. But recently other high profile games of that format have been released, including Divinity: Original Sin in 2014 and Pillars of Eternityearlier this year. Both of which received a great response from the community.
The big selling feature is the adventure designer. But this is not only inferior to the version included in Neverwinter Nights but to the one included in the Neverwinter MMO. At this point Neverwinter has been out for a couple year of bug fixes, improvements, and content increases to its adventure designer and is a Free-2-play game making it significantly cheaper than Sword Coast Legends as an online adventure tool.
I was looking forward mostly to the DM mode but unfortunately it is very limited. This is definately NOT the ultimate DnD experience. Sword Coast Legends tries too hard to be loved by everybody and ends up being alone.
Really wanted to like this game, but I too just requested a refund. Too many bugs, to outdated graphics, too many irritating quirks and the DM tools nowhere near what was promised during development. I could have lived with the poor implementation of 5e rules, but there were just to many negative things on top of that
Even though my computer meet the minimun requirements, the game plays painfullly slow. Full of bugs. Overused starting quests. Comparing it with Divinity: Original sin or Pillars of Eternity it's as comparing Napster with Spotify or iTunes. If this is "the best Computer RPG that WotC has to offer" better ask them to stay writting books. It's not D&D. Neither 5e. Inmediate refund.
I don't even have the desire to make a list of all of the reasons I do not like this product. So I will keep it short.1.) Right off the bat, it is dangerous to my GPU. Yes, SCL has caused my $500 GTX 980 to fail 3 times already. The first time caught me off guard and I thought it was a fluke. The second I was trying to figure out what happened. The third I was trying to confirm my issue was in fact SCL. Apparently this has been a problem for quite a few people.2.) The game. Short and sweet answer is; nothing about this game is really that interesting or entertaining. I was a few hours in when I realized... I wasn't having any fun. I kept waiting to get past the beginning so the game could get better. It didn't. Nothing about this game truly made me say "cool" or "wow, that's awesome". The only thing I was even semi interested in was the setting. Not the story line. The setting. 3.) The Story. Didn't hold my attention really at all. You're in a guild to give a reason to have allies. Check. A demon is doing what demons do, cause mischief and when you confront him he is vague and foreshadowing about how you will 'know in time'. Check. Your guild is being attacked for something the demon did not you. Got it. Then you get to the first city and instead of being able to enter (and at this point you really want to get there as you are probably thinking surely the game will get better soon, it doesn't) and you have to find a back way in through the sewers. Why? Because combat and stuff.Thoroughly disappointed. I'm sure the DM features could be fun, but at this point I don't think any of my friends will be grabbing it and I can't imagine it having many people stick around to play online with randoms.Thumbs down. Save your money.
Graphics are meh. Since NPCs AI is so dumb, playing solo is super tough. Even playing in group is more complex than it should and boring as not enough voices over. I would have rate 2 stars if it was not for the coop 4 players mode. But worse than Neverwinter and definitively not the best D&D around.
I'm not as picky when it comes to video games but I have noticed as of late that video games in general don't hold my interest like they used to. Lost interest in Neverwinter about a couple of months in at level 30, same with DC universe, Marvel heroes, and the latest was Pillars of Eternity. So far SCL has held my imagination with the solo story line. Hasn't been a month yet like the other games, but reminds of some of my favorite games in the past so it's been fun so far. If I lose interest, I'll be sure to update my rating and post.
No video choppiness for me, runs fine and my laptop is about a year old but it was a middle of the line Lenovo. The save button is in the game, I save it often when i think I've got a big fight coming up.
In general, SCL is a decent game with okay graphics - I enjoy playing it, although it is quite linear in its approach (would give it a c). I recognize some elements from dragon age, like the camp and companion quest, but DA was done brilliant, and here it is very bland, not very interactive, and doesn't really bring the game forward. All of this is okay-ish, not what I would have expected from the videos, but below expectations, yet still okay to play. But I encountered already three storybugs which doesn't let you finish quests, and now even in the main quest (first couldn't exit a room where you got a quest item, then restarted and now can't enter the room), or quest items vanished after death and restart, so that the final encounter can't be triggered anymore - that's just very poor.
I like Sword Coast Legends but I went into it with the full understanding that it was 5E inspired game and not a conversion of 5E to a computer game. With that understanding while there are a couple of bugs, the story line is decent and the ability to play with my friends makes this game very cool.This week also saw the announcement of several community packs which will extend the game and the release of Rage of Demons. I'm more than happy to pay for the Rage of Demons pack and it is nice to see that the community update packs are going to be free. I think these changes will make the game more easy to play and please some of those who are unhappy with its current incarnation.
The game appears to be trying to accommodate to the console gamer and D&D enthusiast both, but in the rush to get the product to market it appears that the development team missed on both fronts. For a decades long player of D&D I was looking forward to a computer experience that would mimic the D&D tabletop game with the new 5E rules. Unfortunately the game was severely lacking in this regard. It was also slow and halting when played, the graphics were hard to decipher at times and the storyline made me feel as though I was just along for the ride with no real input on where to take the characters. Even when in battle the AI took over control of the NPC characters and proceeded to make them do things that were pretty crazy at times. I do like more control and turned based type of roll playing battles so this lack of control over what the characters were doing frustrated me. I just couldn't get into the game and after only a couple of sessions with it decided to spend my time on other more enjoyable activities and asked for a refund from Steam.