Maidhc O Casain
Na Bith Mo Riocht Tá!
[section]

I've got to get in there!
Vakeva focuses for a moment, tapping the inner might he's so recently discovered, and slips into the room. So quickly does he move that he's around his foes and in position almost before his allies notice he's on his way! As he slides around the battlefield he fires off a quick shot, followed in rapid succession by four more once he's in position. Only two of the clothyard shafts hit, but they take the newly summoned monster full in the chest and in the joint of it's hip, causing massive damage.
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[sblock=Actions/Rolls]
Fleet charge to the row just south of G1, all the way back against the western wall. This is a swift action and grants one additional attack. Bane weapon overcomes DR, but just in case using cold iron durable arrows as well.
All rolls are posted here.
Attack 01 (14)
Attack 02 (31) and Crit Confirm (20)
Attack 03 (12)
Attack 04 (12)
Attack 05 (16) and Mythic Surge to add 1d6 (6) to the 16 attack roll, making it a 22. Hopefully, that hits.
Assuming 1 critical hit and 1 normal hit, damage is Damage (51) + Bane Damage (7) = 58 plus Damage (16) and Bane Damage (11) = 27 for a total of 85 total damage..
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[sblock=MiniStats]
[SIZE=+1]Vakeva Kiihko[/SIZE]
HP: 66/66, Speed: 40' Perception: +15 (Darkvision 60')
Ki Pool: 11/11
Mythic Surge: 05/05
AC: 19, Touch: 19, Flat-footed: 17, CMD: 25 (29 vs Bull Rush/Trip)
Fort: +9, Ref: +8, Will: +11 (+2 vs. Poison/Spells/SLAs)
Defensive Abilities: Defensive Training (+4 Dodge Bonus to AC vs Giants), Hard to Kill
BAB: +4, CMB: +6 (+8 vs Demons)
Weapon in Hand: Raivo
Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10
Condition: None
[/sblock]

I've got to get in there!
Vakeva focuses for a moment, tapping the inner might he's so recently discovered, and slips into the room. So quickly does he move that he's around his foes and in position almost before his allies notice he's on his way! As he slides around the battlefield he fires off a quick shot, followed in rapid succession by four more once he's in position. Only two of the clothyard shafts hit, but they take the newly summoned monster full in the chest and in the joint of it's hip, causing massive damage.
[sblock=Actions/Rolls]
Fleet charge to the row just south of G1, all the way back against the western wall. This is a swift action and grants one additional attack. Bane weapon overcomes DR, but just in case using cold iron durable arrows as well.
All rolls are posted here.
Attack 01 (14)
Attack 02 (31) and Crit Confirm (20)
Attack 03 (12)
Attack 04 (12)
Attack 05 (16) and Mythic Surge to add 1d6 (6) to the 16 attack roll, making it a 22. Hopefully, that hits.
Assuming 1 critical hit and 1 normal hit, damage is Damage (51) + Bane Damage (7) = 58 plus Damage (16) and Bane Damage (11) = 27 for a total of 85 total damage..
[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Vakeva Kiihko[/SIZE]
HP: 66/66, Speed: 40' Perception: +15 (Darkvision 60')
Ki Pool: 11/11
Mythic Surge: 05/05
AC: 19, Touch: 19, Flat-footed: 17, CMD: 25 (29 vs Bull Rush/Trip)
Fort: +9, Ref: +8, Will: +11 (+2 vs. Poison/Spells/SLAs)
Defensive Abilities: Defensive Training (+4 Dodge Bonus to AC vs Giants), Hard to Kill
BAB: +4, CMB: +6 (+8 vs Demons)
- Raivo (+1 Adaptive Evil Outsider Bane Composite Longbow):-----+12/+12/+7 (1d8+ 5 (20/×3))
--------------------------------------------------------------+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
---------------------------------------(Ki Extra Attack): +12/+12/+12/+7 (1d8+ 5 (20/×3))
----------------------------------------------------------+14/+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
--------------------------------------------(Deadly Aim):-----+10/+10/+5 (1d8+11 (20/×3))
--------------------------------------------------------------+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
---------------------------------------(Ki + Deadly Aim): +10/+10/+10/+5 (1d8+11 (20/×3))
----------------------------------------------------------+12/+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders) - ------------------------------------------Unarmed Strike:------------ +6 (1d8+ 2 (20/×2))
- --------------------------------------------------Dagger:------------ +6 (1d4+ 2 (19/×2))
Weapon in Hand: Raivo
Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10
Condition: None
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