Aldarc
Legend
That's the one.Didn't that have the d20 Modern classes (Strong hero, Fast hero, etc.)? That was pretty good, yea.
That's the one.Didn't that have the d20 Modern classes (Strong hero, Fast hero, etc.)? That was pretty good, yea.
I would love to see more products where magic is "opt-in" and progression based rather than a defining feature at character creation.That's the one.
I agree!!!Side Note: Grim Tales updated for the 5e engine would be lovely.
Like a feat/ASI progression tree kind of thing?I would love to see more products where magic is "opt-in" and progression based rather than a defining feature at character creation.
Yes.Like a feat/ASI progression tree kind of thing?
I've never heard of Grim Takes before & was pretty sure you were laying on the sarcasm. Yea that was supposed to be one of the goals of & theory behind bounded accuracy & having everything pegged to not require magic items, but then they wrote almost every other part of the system from the not factored in "optional" feats themselves to the rest mechanics & much more with the dial set closer to some kind of over the top superheroes who don't need magic items to function like they have them.@tetrasodium Care to explain your reaction?
That's a possibility, although I think it's not quite granular. I'm playing around with other progression tracks.Like a feat/ASI progression tree kind of thing?
It depends a lot on the race and why they want it: if you want to play a dragonborn for the theme (and resistance), then 'dragon clan' works. If you want to play it for the look - that's a lot tougher (and possibly not very S&S.)I think they can be satisfactorily reskined. The hardy stone-cutter clans with their iron stomach and they slow and deliberate walk? Dwarf. The lithe and exotic traveller who doesn’t sleep? Elf. The old and wise people who claim they can speak to beasts? Gnome.
the biggest offender is Darkvision; if I had to reskin the PHB races as regional variants, I’d consider removing Darkvision from all PC « races »
It was not sarcasm. What you described is no fault of bounded accuracy, and I would still argue that 5E can be run without magic items or feats. However, I will agree that's not ideal.I've never heard of Grim Takes before & was pretty sure you were laying on the sarcasm. Yea that was supposed to be one of the goals of & theory behind bounded accuracy & having everything pegged to not require magic items, but then they wrote almost every other part of the system from the not factored in "optional" feats themselves to the rest mechanics & much more with the dial set closer to some kind of over the top superheroes who don't need magic items to function like they have them.