Swordmages without swords

Or they have the imagination to see beyond the rather limited options presented in the class as-written, and have found creatitve ways to play the character they want.

Not everyone dully accepts having their fantasy archtypes spoonfed to them.

Some of us seem them as mere starting points and strive for something more unique and flavorful - an attempt to stand out from the crowd of "standard" sword mages. Some do it through role playing, some do it by working against type, or finding a unique weapon or schtick that will work with the class. If you are good at it, you are just as effective or moreso than the "standard" versions of the class.

In short, your rant is ill-founded and short sighted. And not creative at all. :p
 

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I could see it if the game were fully matured and we were three years in but my lord, we're not even a year in yet. It's pretty obvious even just by all the "It's broken"/"It's so underpowered" threads there hasn't even been enough time to play through a decent portion of what we have. The "How do I build......" threads haven't even hit full stride yet.

I will admit minis seemed even worse, but some of this stuff is just silly. No game designer or group could keep such a group of people remotely happy for long.
 

I could see it if the game were fully matured and we were three years in but my lord, we're not even a year in yet. It's pretty obvious even just by all the "It's broken"/"It's so underpowered" threads there hasn't even been enough time to play through a decent portion of what we have. The "How do I build......" threads haven't even hit full stride yet.

I will admit minis seemed even worse, but some of this stuff is just silly. No game designer or group could keep such a group of people remotely happy for long.

*shrug* It's not really your place to tell people when and how they can get creative with the class options available to them.

The fact is, the options are available, they are legal, and they work (some better than others). Your dislike of people choosing to make the characters they want to play, rather than how you think the designers want them to play, is noted.

But it is ultimately irrelevent.
 
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I could see it if the game were fully matured and we were three years in but my lord, we're not even a year in yet. It's pretty obvious even just by all the "It's broken"/"It's so underpowered" threads there hasn't even been enough time to play through a decent portion of what we have. The "How do I build......" threads haven't even hit full stride yet.

I will admit minis seemed even worse, but some of this stuff is just silly. No game designer or group could keep such a group of people remotely happy for long.

Well, YMMV, but when I build a new PC for my game, I start by trying to marry an in-game concept to a role that would be useful to the rest of the party. For example, I struggled because the doctor (a cleric of Apollo) left the party and the replacement was a dwarven engineer. It took some thinking to figure out how an engineer could fit the leader role (this was before Artificers were published).

So, yeah, I'm constantly trying to figure out how to squeeze classes into character concepts. I know that lots of people start with the class and build the concept around that, but it's not the only way to work.

-KS
 

*shrug* It's not really your place to tell people when and how they can get creative with the class options available to them.

The fact is, the options are available, they are legal, and they work (some better than others). Your dislike of people choosing to make the characters they want to play, rather than how you think the designers want them to play, is noted.

But it is ultimately irrelevent.

Get off you victim kick. This isn't me dictating anything. It's my dissatisfaction with people seeming to always want the new or different before they've even tried what they have in front of them. I don't really care what anyone plays (ask anyone who has been in one of my games), but find it a bit unnerving that so many don't see what's in front of them or think it's not "different" enough.
 

I believe there is a sword in AV which is also considered an axe. This would allow a swordmage to pursue the various axe mastery feats if your looking for variety.
 

Get off you victim kick.

Get off your whiny rant kick first. :hmm: You obviously do care, or you wouldn't have made point of ranting about it.

This is the rules forum, not the "rant about other people characters" forum. It's not the appropriate forum for your rant, that would probably be the general forum. You aren't likely to find many people receptive to it here, since this forum is about discussing the rules, and all the options and variations available in the rules.
 
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Well, YMMV, but when I build a new PC for my game, I start by trying to marry an in-game concept to a role that would be useful to the rest of the party. For example, I struggled because the doctor (a cleric of Apollo) left the party and the replacement was a dwarven engineer. It took some thinking to figure out how an engineer could fit the leader role (this was before Artificers were published).

So, yeah, I'm constantly trying to figure out how to squeeze classes into character concepts. I know that lots of people start with the class and build the concept around that, but it's not the only way to work.

-KS

Both cool concepts, and I can see playing both personas with essentially statistically identical characters. I can see a Cleric fitting in to an engineer's role pretty easily. The rest is truly the player, not the character class/stats/weapons allowed.
 

This is the rules forum, not the "rant about other people characters" forum. It's not the appropriate forum for your rant, that would probably be the general forum. You aren't likely to find many people receptive to it here, since this forum is about discussing the rules, and all the options and variations available in the rules.

Note the 5-page Paladin thread almost even on the page with this one for how rants aren't done on this forum.
 

Stop. Now.


Caliban, you're out of the thread. You're welcome to disagree with people. Insulting them is another matter.
 
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