Gentlegamer
Adventurer
I have not played 4e, yet. I have a campaign that goes back to 1991, with generally the same players/characters. The campaign has been low to mid level AD&D/D&D 3e (highest character level 7).
I did not plan it as the theme, but the result of the players' character choice and actions made it mostly "swords and sorcery" in feel. That is, they seldom played magic-using classes, preferring a mix of men of action, fighters, rogues, and so on. I found I could really give them a tough opponent by using magic-using NPCs, much tougher than would be expected in standard D&D. Therefore, I had to be very careful in how I used enemy spell-casters, and other spell-using creatures for fear of obliterating the group.
My campaign has been in hibernation for a couple years due to Real Life, but it may be waking up in a few months.
My question is: how well would 4e handle a "swords and sorcery" style campaign where the player characters may have magic items but almost never any spell-casting ability of consequence?
I did not plan it as the theme, but the result of the players' character choice and actions made it mostly "swords and sorcery" in feel. That is, they seldom played magic-using classes, preferring a mix of men of action, fighters, rogues, and so on. I found I could really give them a tough opponent by using magic-using NPCs, much tougher than would be expected in standard D&D. Therefore, I had to be very careful in how I used enemy spell-casters, and other spell-using creatures for fear of obliterating the group.
My campaign has been in hibernation for a couple years due to Real Life, but it may be waking up in a few months.
My question is: how well would 4e handle a "swords and sorcery" style campaign where the player characters may have magic items but almost never any spell-casting ability of consequence?