I really don't understand how people are saying the gameplay is very WoW-like. To me, there are similarities for sure, but that's going to happen simply due to the restrictions of creating a real-time gaming environment.
Criticise WoW all you like, but in the end, the gameplay experience is very smooth and mostly fairly intuitive, ie. you can guess most of the strategies and combinations. Sure, it's simplistic, but sometimes simplistic is better than complex if complex results in a cruddy experience. And that's what I feel SWTOR's system is TRYING to be, ie. complex, and yet it comes off as just clumsy and ill-conceived with odd combinations that don't really do anything other than give you variety and a new button to push.
But JRR, I think, has hit the nail on the head in terms of defining how the game has inconveniently divided the CRPG and MMO elements without blending them into a coherent whole that will give a unique gaming experience. Personally I'd rather play a dedicated CRPG or a dedicated MMO than the resultant mess that SWTOR turned into.
Criticise WoW all you like, but in the end, the gameplay experience is very smooth and mostly fairly intuitive, ie. you can guess most of the strategies and combinations. Sure, it's simplistic, but sometimes simplistic is better than complex if complex results in a cruddy experience. And that's what I feel SWTOR's system is TRYING to be, ie. complex, and yet it comes off as just clumsy and ill-conceived with odd combinations that don't really do anything other than give you variety and a new button to push.
But JRR, I think, has hit the nail on the head in terms of defining how the game has inconveniently divided the CRPG and MMO elements without blending them into a coherent whole that will give a unique gaming experience. Personally I'd rather play a dedicated CRPG or a dedicated MMO than the resultant mess that SWTOR turned into.