overgeeked
Open-World Sandbox
Well of course you don't. You're a gamer.I can tell you I don't have money.
Well of course you don't. You're a gamer.I can tell you I don't have money.
"Don't be a weasel" is a Player Best Practice for Blades in the Dark. It addresses the fact that players should be principled in their choice of what Action to use in a given situation. So in Blades, the GM doesn't say "give me a Stealth roll" or the like, it's actually the player who chooses what Action they will use. So the player may say "I'm going to Prowl to silently sneak up on this guard" or they may say "I'm going to use Finesse to carefully pick my path toward the guard". It's up to the player to choose which Action they use.
"Don't be a weasel" is telling them that this power comes with responsibility, and they should choose the action with integrity, and not just based on their highest score.
Ooh oh oh oh oh!
This is something I've been meaning to write about! So until I get the full post up, I thought I'd mention this briefly-
The two areas that I find interesting when it comes to this are as follows:
1. Here, for example, we have a written principle. Which is great and all, but would that be any different than a norm? In other words, imagine a game that has the same division of authority (with players getting the choice) that doesn't explicitly say "Don't be a weasel." Absent that explicit principle in the game, is the default to be a weasel, or not to be a weasel?
2. Given that principles cannot be enforceable rules (don't be a weasel is not exactly black & white, and who knows what horrors lurk in the hearts of the various lizard people we play with), do we provide the same general understanding of the principles for being a DM as we would for ones for players, whether written or unwritten? Be fair? Don't be a weasel? That sort of thing?
Not sure when I'll have this in full, but this is something I've been meaning to write about for a while ...![]()
Right. This is the question I posed.....what makes the GM so capable of being neutral and trustworthy while the players are considered incapable of it? I do think that we can hold all participants to some kinds of play standards. Some would be universal and some would be specific to the role of GM or player. And although they may not be as codified as rules....they may fail at times or we may fail to achieve them in some instances of play....I think they go a long way.
To be honest, I don't think I agree with that last sentence.I think there is massive value in enumerated principles for both players and GMs because it helps us to establish explicit boundaries and expectations for play. Sure they are not enforceable in the same way explicit procedures are

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.