T1: A Visit to Spelding Square [Completed]


log in or register to remove this ad





[sblock=Midias, Ngikhnit, Peladus]Gillin moves to the doors beside the ladder, seizes the rough handle and gives them a shake. They do not open.

"Locked," he says, then adds with a sniff, "...just about."[/sblock][sblock=Pendrake]Quozen gathers himself and drops down through the hole in the roof. Well, nothing ventured, nothing gained. Pendrake lets himself drop too a fraction later.

Instead of a numbing collision with the floor two dozen feet below, he drops only a few feet before his fall is gently broken. He finds himself cradled in a net as though it were a hammock. Or wrapped up in it might be more precise. Entangled, even.

Crud.

Ten feet or more beneath him, the light from Quozen's sunrod reveals the interior of a building about as cluttered with junk as the yard is. The roof is - was? - held up by a central pole supporting beams. Next to the pole, clinging clammily to the underside of the roof, is the creature, a thick rubbery blob of darkness with two waving tentacles, whose edges blur uneadily. It is out of reach, for now.

OOG: Pendrake is caught up in a hanging fishing net... he is now both prone and entangled: that is, -4 Dex penalty (so Dex 10, no use of Dodge feat), AC 10 vs melee attacks, -6 penalty on melee attack rolls, no ranged attacks. Usual methods to escape: full round action DC 20 Escape Artist or DC 25 Str checks; or cut it up with a slashing weapon.

May want to see what happens to Quozen after his fall resolves.
[/sblock][sblock=Quozen]Quozen gathers himself and drops nimbly through the gap into a space about as cluttered with junk as the yard was. The ground rushes up to meet him.

OOG: an easy DC 15 Tumble check or DC 15 Jump check to avoid 1d6=5 nonlethal damage (if the Jump check exceeds 20, Quozen also lands on his feet). Vital rolls, though, since Quozen currently has 1 HP remaining, so please make them yourself![/sblock]
 

Swinging gracefully and gently is Pendrake ever so elegantly twisted and tangled in a fishing net. "Great. caught in someone's hammock"
 

[sblock=Ngikhnit]From his perch on the ladder, Ngikhnit sees Quozen drop lithely from sight, and a moment later Pendrake too give up his precarious grip and drop through the hole he made.

OOG: I'm out of practice and forgetting things![/sblock]
 

[sblock=Midias, Ngikhnit, Peladus]Gillin moves to the doors beside the ladder, seizes the rough handle and gives them a shake. They do not open.

"Locked," he says, then adds with a sniff, "...just about."[/sblock]
[sblock=Midias, Ngikhnit, Peladus]"Ah, lucky I came prepared!"

He produces a set of lockpicks from somewhere and sets to work.

OOC: Open Lock +3

IC: He laughs ruefully as the pick gets jammed in the lock. After a struggle he gets it out, then turns and holds out the picks to the old man.

"Then again, if you can open it, Gillin, it might be quicker."
[/sblock]
 
Last edited:

Ngikhnit follows Pendrake and Quozen, hoping he can at least make it to the already-created hole, but realizing if the roof can't support Pendrake's weight it wouldn't stand a chance under his own feet.

How he proceeds down the hole (jump? shimmy?) will depend on what he sees when he gets to the hole's edge.
 

Pets & Sidekicks

Remove ads

Top