[sblock=Midias, Ngikhnit, Peladus]Gillin moves to the doors beside the ladder, seizes the rough handle and gives them a shake. They do not open.
"Locked," he says, then adds with a sniff,
"...just about."[/sblock][sblock=Pendrake]Quozen gathers himself and drops down through the hole in the roof. Well, nothing ventured, nothing gained. Pendrake lets himself drop too a fraction later.
Instead of a numbing collision with the floor two dozen feet below, he drops only a few feet before his fall is gently broken. He finds himself cradled in a net as though it were a hammock. Or wrapped up in it might be more precise. Entangled, even.
Crud.
Ten feet or more beneath him, the light from Quozen's sunrod reveals the interior of a building about as cluttered with junk as the yard is. The roof is - was? - held up by a central pole supporting beams. Next to the pole, clinging clammily to the underside of the roof, is the creature, a thick rubbery blob of darkness with two waving tentacles, whose edges blur uneadily. It is out of reach, for now.
OOG: Pendrake is caught up in a hanging fishing net... he is now both prone and entangled: that is, -4 Dex penalty (so Dex 10, no use of Dodge feat), AC 10 vs melee attacks, -6 penalty on melee attack rolls, no ranged attacks. Usual methods to escape: full round action DC 20 Escape Artist or DC 25 Str checks; or cut it up with a slashing weapon.
May want to see what happens to Quozen after his fall resolves.[/sblock][sblock=Quozen]Quozen gathers himself and drops nimbly through the gap into a space about as cluttered with junk as the yard was. The ground rushes up to meet him.
OOG: an easy DC 15 Tumble check or DC 15 Jump check to avoid 1d6=5 nonlethal damage (if the Jump check exceeds 20, Quozen also lands on his feet). Vital rolls, though, since Quozen currently has 1 HP remaining, so please make them yourself![/sblock]