T20 Traveller - On the Edge (looking for 4-6 players)

Blarkon Dragonslayer said:
I think it will be safe to say there will be a ship's locker, whether or not the characters will own the ship it is on is another question. Even so, I'd like to see people spend down their mustering out cash, so that nobody has more then 10% of it left at start of play.

Heh... I'm not a mercenary type, what am I going to buy?

Hmmm... What do anagathics run in T20?
 

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Yeah, one possible option in the spend-down would be to have it tied up in investments, where it gives back 5% of the investment each year. If it's in a business venture, then it would be hard to quickly just liquidate it.

Another option would be to provide something in the nature of a beat up ship, like the Broadside of a Barn scout ship used in several of the published Gateway adventures. Or possibly a suitably battered Far Trader.

On the other tentacle, it might work out better just to leave things as they are, with the money, and then offer an opportunity to buy such a "well-used" ship to the characters early in the proceedings.
 

Tailspinner,

I looked at Hobbes, and he looks good. I would strongly urge you to find a spot for a Tolerance feat, or he's going to be one of the those Aslan males that really shouldn't be let wander around loose, without a female Aslan to manage his affairs. Not to mention the sheer number of bloody brawls he's going to get into almost instinctively, in a non-Aslan setting.
 

Blarkon Dragonslayer said:
Tailspinner,

I looked at Hobbes, and he looks good. I would strongly urge you to find a spot for a Tolerance feat, or he's going to be one of the those Aslan males that really shouldn't be let wander around loose, without a female Aslan to manage his affairs. Not to mention the sheer number of bloody brawls he's going to get into almost instinctively, in a non-Aslan setting.

OK! Shuffled some feats and took:

Tolerance (Human)
 


I think we're about ready to go, barring any last minute equipment purchases, with the exception of Wilphe, who isn't done with prior history (I don't think so, in any case.)

We do have a couple things to iron out, though. Right now it looks like the group in general is going to be starting without a ship, at least so far as mustering out is concerned. A lot depends on what direction Wilphe's noble ends up going, but for now, we'll leave it that.

The last small wrinkle is up to all of you. How is this disparate bunch connected? Do they know each other, and if so how? If not, obviously the first order of business is to get them together.
 

Hmm! A common challenge...not much good having a pilot and engineer and so on without a ship...

And yes, we should work out a way to know each other. There are many options.

1) Retcon or fudge a mustering out roll for one of the PC's. If we need a ship, we need a ship. No shame in that. :)

2) Have an NPC ship owner gather the PC's together by whatever means, for whatever reason. Most likely he wants us to use his ship to get rich...donating significant portion of said wealth to him, making him rich without the risk and effort. :)

3) The PC's could find some ship hulk and salvage it...this assumes we have other reasons to start out together. Or one PC could find and salvage it, then hire the others on to help run it.
 

Okay, what I think we'll do is set up a start, for those who are more or less ready to roll, and then we can add in folks as they coalesce.

As far as a ship is concerned, I think we'll go with the patron ship for the time being, and see what develops down the road. Starting cash will be unaffected, though if your character has a lot, then it might be useful to have bought into the ship, somewhat, since I have a far trader in mind.
 

Yeah, though getting a starting ship in traveller was pretty common, a lot of adventures are written looking for a crew for a ship (including some with some very shiny ships. In fact, the 3 QLI "cruiser" adventures are to this tune...)
 

A few questions so that I can try and finish up my character:

1. What is the starting age for a male aslan?
2. What about physical characteristics for aslans? Height? Weight? Etc.
3. I need some ideas for bonus languages.
4. Does my character get any money?
 

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