Just as aside....
IMHO... I am strongly not a fan of the following three XP checks various games have =
- Did you participate in the game session?
- Did you explore a new location?
- Did you defeat one or more dangerous adversaries?
Participation is automatic, this punishes players who had to deal with family or work or other issues that kept them away from the game that night...
Not every game session explores a new location, that's just frustrating to not have a chance at XP at that point...
Not every game session has a adversary to defeat, and this undermines the "overcome without using force"...sometimes the plot is what it is, and its no fun to be losing XP over what isn't available or functional
Instead.... I use =
- Did you use your class ability or theme to address a problem?
- Did you learn something new about the setting, lore, or other player characters?
- Did you express your character's ideals, principles, or oaths? (bonus if you were challenged and doubted them)
it's not a big deal, but I find the above three create much more engagement, and can be done every single game session even if it was only combat or social or explore or whatever...