ArmoredSaint
First Post
It meets with my approval.
More of this, please, WotC!
More of this, please, WotC!

Provided it hits, which it won't because with bounded accuracy, -5 is devastating as a penalty, -10 essentially removes any possibility of hitting.The Knockdown effect is on top of your normal Damage.
My take is narrative combat involves actions the players can simply describe their character taking without resorting to a battlemat. It's called "narrative" because it sounds cooler than "gridless"What I don't get is, how is this "narrative combat?"
Yes, but should it not be very hard to knock someone down? On the other hand, a horse should not be that hard to knock down with a heavy weapon.Provided it hits, which it won't because with bounded accuracy, -5 is devastating as a penalty, -10 essentially removes any possibility of hitting.
I would much rather they just didn't give these options to other characters and give the Fighter stances similar to the Knight and Slayer from Essentials. At baseline, they would have the non-tactically minded stances, but the tactical module would add things like Defend the Line.