From a mechanics standpoint most of the interesting tactic choices are found in spells or magic items. I wish there were more options placed in the hands of martial characters like maneuvers.
Who fights giants and lives to tell about it? Who fights dragons and lives to tell about it? Who fights bulettes or purple worms or death knights or vampires or invisible stalkers?
And how does this knowledge get passed down? Word of mouth, or does a PC have to go to adventuring college to learn about this stuff? None of the backgrounds in the PHB mention adventuring college.![]()
Not until 4E came out.
Logically, PCs should have little knowledge of monsters except first hand experience. Monsters kill people, even other adventurers. So who came back and told everyone about all of the monsters? And if someone did, how come the stories are not distorted as time goes on and they are told and retold? There might be quite a bit of knowledge on common monsters like goblins and orcs, but most monsters shouldn't be common. Or at least in most campaigns I've ever been a part of.
Part of the fun for some players is to find out what happens as it happens. Knowing ahead of time is like knowing the answer to a murder mystery. Takes some of the fun out for some players.
Other adventurers, no? In the history of the game world, other adventurers have fought these things, survived, and made sure the knowledge gets passed down to the next generation for further use. Unless you are running a campaign where the PCs are the only adventurers who have ever been, I'm not sure why this is so weird.
No, but I can't see why this knowledge wouldn't get passed around the way any other knowledge gets passed around. They may not be dubbed "Adventurer's Colleges" per se, but you can bet that any university in, say, Geoff or Sterich in the Greyhawk world has pretty comprehensive knowledge of giants, given their history. Attending the university of magical arts in Greyhawk proper certainly gives the opportunity to make knowledge checks about a whole range of magical creatures, etc.
Can you reference the rules on hitting a comrade that might be providing cover?
During the playtest, packet 2 IIRC, had a very interesting concept. You had casters, which used spells, and non-casters, which used martial dice. Most class features were Maneuvers that used these dice, allowing you to customize your character's abilities, just like spellcasters do with spell selection. While they didn't implement it well beyond low levels (they made quadratic fighters), the concept was very neat.From a mechanics standpoint most of the interesting tactic choices are found in spells or magic items. I wish there were more options placed in the hands of martial characters like maneuvers.
I don't put tasks behind a proficiency door, anyone can try anything. The section in the rules is Ability Checks not proficiency checks.
The only place in the whole rules system where it mentions not allowing someone to try anything they want is under the description of locks and manacles, so I see that being a very odd exception to the norm since it is pretty obscure.
Anyone can try to pick a pocket, climb a wall, play a harp, know about arcane things, or intimidate people. Now if you have proficiency there are plenty of occasions where I wouldn't even ask for a roll, a bard with perform and harp tool proficiency can just explain he is entertaining the tavern for the night and if he doesn't want to impress a young lady or noble doesn't need to roll.
Maybe, but would it be something useful for combat?
And what does "trained in the respective area" mean? Maybe clerics might know some things about undead, but giants? Who fights giants and lives to tell about it? Who fights dragons and lives to tell about it? Who fights bulettes or purple worms or death knights or vampires or invisible stalkers?
And how does this knowledge get passed down? Word of mouth, or does a PC have to go to adventuring college to learn about this stuff? None of the backgrounds in the PHB mention adventuring college.
I would think that a lot of "monster knowledge" would be distorted by the passage of time, fire side exaggerated tales, etc. It really does not make sense that PCs would be experts on monsters until they actually face them (and maybe even not then if the PCs stun lock them or some such).