Tactics of the Illusionist

OMG... Major Image is one of my favorites since it provides illusion for all of the senses. Illusions are automatically believed (no save... check pg 173 PHB 3.5) unless there is something that might make someone disbelieve it. It is VERY usefull for scaring off opponents who you'd rather not fight. I played a Gnomish Illusionist and while exploring a cave complex we came across a couple Trolls. The rogue came back and told the party what was ahead. My Illusionist cast invisibility on himself (the DM rolled for wind direction and ruled that the Trolls were upwind and couldn't scent the Gnome unless he got really close). My Gnome then cast Major Illusion and had the effect begin from around a bend where the Trolls couldn't see it. He made an Illusionary Large Fire Elemental and had it walk around the bend towards the Trolls. They could see and hear the flames and could feel the heat. It didn't take any more convincing... they took off in the opposite direction at maximum speed. Since the Elemental never made contact with the Trolls and didn't just appear out of thin air the Trolls never got a saving throw.
Making a illusionary medusa is a great way to make your opponents fight with their eyes closed (50% miss chance).

Really, the sky is the limit with that spell. I think it is used way to rarely for it's usefulness.
 

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Spatula said:
an illusionary monster is going to quickly be revealed for what it truly is.

Not necessarily, it is still a Will save and most of your brutish monsters are going to have HORRIBLE Will save bonuses. A high intelligence and the Spell Focus feat will help there. If you manage to have an INT score of 18 and the Feat you are looking at a Will Save DC of 18 for Major Image. Also, as long as you are concentrating you can move the illusion around. Keep the illusion moving around and you'll take some of the enemies out of the fight since they'll no doubt chase the thing down to attempt to attack it.
 

One of my favorite tactics has been against a group of intelligent enemies: Cast an illusion that one of them has attacked his companions. Or that he has dropped his pants and is doing something inappropriate. ... Chaos will ensue.

Also cast into the midst of your enemies: Try illusions of broken weapons or armor falling off, torches catching clothes on fire, audible mumblings of discontent or insults, someone shouting "retreat!" etc.

More subtle, but sometimes helpful: the illusion of a wall sliding into the room, either to separate the combatants or nudge them in some direction (put spikes or ooze on the wall to keep them from wanting to touch it).

If you've got enough privacy to prep the material, it's fun to cast invisibility on something like a table tilted on its side or a statue in the room and then stand behind it and taunt your enemies for ranged attacks. ... Serves the same purpose as a defensive shield spell, ya know?

Intimidation and distraction! - If you can spare the time, whistle for an illusionary pack of wolves to run from around a corner and look as though they're waiting for your signal to attack. ... Avoid contact! - Instead of sending an illusionary warrior to the front lines where he can be touched, have imaginary archers stay back and provide supporting artillery. ... Misdirect! - dragon roars rolling from the next hallway. ... Puzzlement and delay! - suddenly it appears as though your entire party has fallen over, dead, as green ooze seeps from their orifices.

Sometimes your best ploy is to toss the DM a totally unexpected circumstance and see how he handles it.
 

Calico_Jack73 said:
Not necessarily, it is still a Will save and most of your brutish monsters are going to have HORRIBLE Will save bonuses. A high intelligence and the Spell Focus feat will help there. If you manage to have an INT score of 18 and the Feat you are looking at a Will Save DC of 18 for Major Image. Also, as long as you are concentrating you can move the illusion around. Keep the illusion moving around and you'll take some of the enemies out of the fight since they'll no doubt chase the thing down to attempt to attack it.
The problem with illusionary monsters (aside from granting a Will save if it's fighting a target) is that they can't deal damage. Which means that, if the illusionary monster is engaged in combat, the illusionist either has to have the monster (a) not fight back, (b) fight back but always miss, or (c) run away from a fight. Either way, the illusion becomes a non-factor, even if the enemy believes that it's real.
 

Zappo said:
I routinely use silent image to conceal myself in a variety of situations. In a dungeon, I create the image of a wall and stand behind it; in a city, I can hide in an alley behind the image of a trash heap or wagon. The nifty thing is that you can hide the entire party just as well.
I tried that once but the DM ruled it wouldn't work because it was simulating Invisibility. A lot depends on what the DM lets you do, and unfortunately the way illusions work in D&D is not very physical, so it's hard to come up with iron-clad arguments about how things should work. I tend to avoid straight ill. spells because of that - too much hassle constantly arguing with the DM and I hate to invest character resources in something that may or may not work depending on the DM's opinion.
 

Personally, i find an illusionist wizard difficult to play; you burn through your spell slots so very quickly, a silent image here, a ventriloquism there, and boom, you're stuck attacking people with a quarterstaff (club for our gnomic friends)...

But these strategies apply wonderfully to a sorcerer...
 

tarchon said:
I tried that once but the DM ruled it wouldn't work because it was simulating Invisibility. A lot depends on what the DM lets you do, and unfortunately the way illusions work in D&D is not very physical, so it's hard to come up with iron-clad arguments about how things should work. I tend to avoid straight ill. spells because of that - too much hassle constantly arguing with the DM and I hate to invest character resources in something that may or may not work depending on the DM's opinion.

Simulating invisi-- (sputter) Well good grief! I suppose he also disallows fireball spells because they simulate torches? Disallows spear attacks because they simulate daggers on long sticks? Disallows a disguise skill attempt because it simulates someone else's appearance?!

OK, so maybe those aren't all perfect parallels. But, sheesh, give me a break! The creative application of illusion is the one aspect of that specialty class that should be rewarded, not penalized. It's not like you tried to cast "an illusion that I look invisible."

How very, very shortsighted of your DM. I pity you.
 

A good guideline to follow with the Major Image and Minor Image spells is that you can create the illusion of something that was not there previously. You cannot alter the appearance of something that actually exists.

So creating an illusion that there is a huge trash heap between you and the enemy is an effective way to hide, as the illusionary trash blocks the line of sight.

Using Major Image to create the illusion of one of your opponents turning on a friend won't be so effective, because you haven't hidden the real opponent, you have just created an additional, illusionary opponent.

If you want to change the appearance of real objects, there are specific spells for that (Invisibility, Disguise Self, Vanish, etc.)
 

Schmoe said:
A good guideline to follow with the Major Image and Minor Image spells is that you can create the illusion of something that was not there previously. You cannot alter the appearance of something that actually exists.

So creating an illusion that there is a huge trash heap between you and the enemy is an effective way to hide, as the illusionary trash blocks the line of sight.
I think the specter he feared was the possibility of being able to use illusory coverings to alter appearances, like say I create an illusion of a lifelike costume of a lizard man around myself. I didn't change my appearance, I just put a lizard man illusion around myself. And if one objects that the illusion can't intersect a real object (though I don't know why it can't) you can make all sort of weird arguments about illusions of the outer 1/8 inch of a lizard man, or the perfect lizard man costume, and so on. Very tricky. You also get the "obscuring fog" illusion that essentially works as well as <i>Obscuring Fog</i>.
 

Obscuring illusions don't work so well, actually, because they force everyone exposed to them to 'interact' with them (by trying to see through them), thus allowing them a Will save. A great way to blow your cover, really.

In addition, a lot of the suggestions here only work at the high end of illusion, when you can duplicate sound and texture, too....for just sight, it's trickier, because you have to think of things that would also be silent, normally...a much smaller list than you may think....if a pit suddenly manifests, people are going to expect the sound of rocks falling, or grass breaking. If a wall slides into place, where is the sound of it sliding? You can't pull a sword out of nowhere, because most spells make noise when they're cast. You also have to be careful because if they see you casting a spell, you have already aroused their suspicion...

You can do subtle things, though. Just not things that are very effective in direct combat....a few of my favorites....

* The Bar of Gold: Offer to pay an extravagant amount for something, walk into the back room, cast the spell, and walk back out with as many large hunks of metal as you can carry. This works well for other items, too, as long as you have some place to sneak off to. You could reasonably create almost any physical object, though large, blocky things that wouldn't make noise by themselves (furniture, large weapons, things you don't have to put down because they won't make a 'thunk' noise). Heck, if you've got a cart in that back room, use your illusion to make a pile of things. Just make sure to keep concentrating until you've got a head start on whoever you've just stiffed...

* The Bait-And-Switch: This trick requires you to get pretty well ahead of any opponent chasing you, or to know in advance that they are coming. You can cast the illusion of a wall over a doorway or back alley, the illusion of a pit in the ground (that didn't just suddenly appear), perhaps dark and forboding shadows, or horrific skeletal visions. In this way, you can get people to go away from areas you don't want them nosing around in -- such as areas you are hiding in...or get them to go into certain areas (an illusiary sign saying something like "FREE TREASURE --->" can be effective, or an illusary image of your dead body).

* The Codpiece: Useful for dandying yourself or a friend up, have them wear only a few clothes, and then illusion up some resplendant robes around them. If you don't like them, just pull an Emperor's New Clothes at the banquet, and stop concentrating -- one nekkid nobleman, at your service. As an alternative, you could make yourself look dirty or repulsive, too...be careful that you can only add, not actually alter. You can make an illusiary wart or seven, but you couldn't take away the scar you have (though you could maybe magic up a patch of hair over it).

* The Light: Light is totally silent, and thus you can illusion up some light that looks like a torch, or a candle, or whatever. Note that it doesn't actually provide illumination -- it just looks like it does. However, this can be used to make it look like there are people lurking in the shadows, holding torches or candles. If you're among undead, you can probably take more liberties, making them into ghosts or other incorporeal creatures, which are also silent (unless they don't want to be).

* The Better Target: A slight variation on the bar of gold, this just illusions up something better for the beast to attack. Note that this can be quite difficult -- most creatures make noise -- but magicing up a corpse, or a broken wagon overflowing with gold, or a field of sleeping prey can be done without much of a problem. By the time the creature's investigating it, you're hidden behind the illusion of a bush.

Anyhoo, they obviously get more useful as you get to add more senses (sound alone makes for a LOT more versatility), but those should get you started.
 

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