StreamOfTheSky
Adventurer
reanjr said:+1 to:
Appraise (nice to be that much more sure)
Balance (potentially life saving)
Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate (that's quite the socialite)
Climb (potentially life saving)
Craft, Profession (earn more money)
Hide, Move Silently, Listen, Spot (scout extraordinaire)
Tumble (good for falling)
I'd say that's overpowered. Perhaps not in a dungeon crawl style game, but in a wilderness/city politics game, that's alot of bonuses.
But only when you take 10. The feat's mostly worthless if you haven't put in a sizable amount of ranks in the skill and can thus afford to take 10. As I see it, since the average roll of a d20 is 10.5, the feat's merely allowing you to round up rather than down. Does it favor skill monkeys? Sure, they get to use it more. Just like how you could argue weapon focus "favors" fighters, since they get more attacks to add it to.