nimisgod
LEW Judge
I like this move toward better mechanics. Less time wondering about how to adjudicate something means more time plotting and scheming as a GM.
For me, the greatest hurdle in planning for a session is thinking of the story itself. I usually go to a cafe or to my room and write in isolation. I usually only need the computer for typing up stats and accessing the SRD. Otherwise, I don't use it at all.
I'm not saying that there's anything wrong with using computer tools. Just sayin' that I'm not completely dependent on them.
And as a player, my GMs tend to ask me about rules if they're sure. But I usually don't offer the "correct" rule until after the session or even then not at all. If we're having fun, who really cares? Exceptions: if someone's getting screwed, my own character is or if we're resolving something too easily.
For me, the greatest hurdle in planning for a session is thinking of the story itself. I usually go to a cafe or to my room and write in isolation. I usually only need the computer for typing up stats and accessing the SRD. Otherwise, I don't use it at all.
I'm not saying that there's anything wrong with using computer tools. Just sayin' that I'm not completely dependent on them.
And as a player, my GMs tend to ask me about rules if they're sure. But I usually don't offer the "correct" rule until after the session or even then not at all. If we're having fun, who really cares? Exceptions: if someone's getting screwed, my own character is or if we're resolving something too easily.