Rel said:
If accurate (and I'm guessing that this is a bit of an exaggeration) then I think this is poor playing and poor GMing. If the player won't give you at least some indication of the lie he's trying to tell then he is guilty of poor play. If you won't solicit an answer before you auto-fail him then I think you're not trying to help the player get better.
The approach that I take to social skills is one that I've seen many people espouse in 3E and that is to have them roll for the skill but allow bonuses or penalties to the roll based on what the character actually says. So my version of the above might look more like this:
NPC: "What are you doing in the Queen's chamber?"
Rogue: I lie to him. (rolls)- I get a 27.
GM: What did you say to him?
Player: I don't know. You make it up.
GM: It isn't my job to make it up, it's yours. I need at least some idea of what you're going to tell him.
Player: Um, I tell him that I'm a member of the guard.
GM: Okay, he's also wearing the uniform of the guard so he's not totally buying it. He says, "Why haven't I seen you around the barracks?"
Player: I tell him that I just got recruited yesterday.
GM: Okay, make another Bluff Check.
Player: (rolls)- I get a 25.
GM: He still seems a bit suspicious. He says, "I'm going to check this with the Watch Commander. I don't think that new recruits out of uniform should be in the Queen's chambers..."
What I'm saying is this: I don't feel that a player needs to be a good (or even remotely competant) liar, diplomat or orator in order to play a character with those skills. But if he isn't imaginative enough to even come up with what his character is trying to convey in the most general terms then I don't feel he should be playing RPG's. I don't think this is the fault of the system in any way, shape or form and, in my experience, I've never encountered such a person in any game I've ever played in any edition.
This is not always a poor GM problem and it is not about poor players. I agree that it is about lazy or apathetic players.
Before I stopped running my game, it got to this point:
NPC: "What are you doing in the Queen's chamber?"
Player: "Yo, NPC guy, What level are you?"
DM: "In character, please."
Player: "How many ranks do you have in sense motive?"
DM: "Are you going to actually make an attempt to role-play this, or should I just have him sound the alarm?"
Player: "I lie to him. (rolls)- I get a 27."
GM: "What did you say to him?"
Player: "I don't know. What would he believe?"
GM: It isn't my job to make it up, it's yours. I need to know what you are going to tell him."
Player: "NOT IT!!!"
All Players (in turn): "NOT IT!!!" (laughter)
GM: "Seriously, can we get back to the game?"
Player: (in "ghetto" voice) "Hey, this is how we roll."
GM: "Do you guys want to play or just joke around?"
Player: "Dude, making me actually tell you what I am saying is lame (player in question would actually say "retarded"). If I had to do that, then why would they even have the check. Look, on page xyz of the PHB, it says, 'Blah, blah, blah, etc.'"
This is a bit of a condensed version, but not far from how my last three sessions went. I am not the best DM in the world, but I have been doing it for a long time and the players in question are teens (I am 34), but they are experienced gamers (3-4 years) and know the rules thoroughly (some more than I do).
DM