dead said:
The question, now, is: How does a DM reattain his power but still play 3E? Is it possible?
Absolutely.
However, and I can't stress this enough, it depends on what game you're playing.
People look at the rules of 3e (or any version of D&D) and assume: oh, that must be the game. But they aren't. They are the starting point for a multiplicity of games!
In my games, I never have problems with rules lawyers. Why not? Because the players aren't interested with the rules as much as I am. For some of them, the only thing that matters is how much damage they can do. (Seriously, I have one player who counts up the total damage he does each session and over the lifetime of his characters - brief though they may be). For others, it's all about achieving story goals, others are there to solve tactical puzzles, or just to have a good time...
I am also not particularly interested in forcing the actions of my players that much. More correctly, I set goals for them. (Clear out this temple. Defeat the god.) I might tend to railroad them into the situation in the first place, but after that, what is important is them actually solving the problem and achieving the goal.
The method they use to achieve it is up to them, and - hopefully - I don't put too many artificial constraints on it. If the players come up with something I didn't expect, I'm not going to just say "no". Hopefully.

Instead, it's "Cool! Right, that works!"
Combining special abilities, spells and powers in unexpected ways is inventive and enjoyable.
However, this is an aspect of my own DMing style, influenced my love of the rules and games like Magic. I happily role-play, but I also like the interplay of the rules.
Where 3e fits very well into my DMing style is that it gives me a broad base of "common" rules that I don't have to worry about. I prefer to dedicate my DMing ingenuity to the special cases.
I came from many years of gaming to 3e, and it's always amazed me the objections to Attacks of Opportunity - I just don't find them difficult. However, my reaction to this is hardly universal.
I don't think 3e is perfect in its approach to presenting the rules. I also think that a universally acceptable version of D&D (or any game) is a futile exercise. What Wizards should investigate is whether the bar on the understanding of the 3e rules is set too high.
Information Overload is often what I think could be the biggest problem of the rules; the structure of the rules is excellent, but too many interactions and options are daunting.
Cheers!